Custom Map #510: Hatsune Miku 2. By: Hatsune Miku

Started by AutoPost, April 28, 2014, 11:18:18 PM

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AutoPost

This topic is for discussion of map #510: Hatsune Miku 2


Author: Hatsune Miku
Size: 256x256

Desc:
this is a map for those of yall that like tons of AC and Aether. Oh, also there is 1 thor, but she takes quite a bit of recourses to build, 10k to be precise. positive feedback or constructive critisizim would be great.

teknotiss

first thing that springs to mind on starting the map is ore mines gain no benefit from PZ's, just so you know for in future.
here a link to the wiki on them http://knucklecracker.com/wiki/doku.php?id=cw3:the_game
second thing that occurs is that i'll be going for a speedy Inhibitor kill, can't help myself if the Inhibitor is on map! ::)
Air Exclusion zone/s would slow that down a bit, or no Inhibitor.
good map design otherwise, should be fun!  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Loren Pechtel

Quote from: teknotiss on April 29, 2014, 01:44:23 PM
first thing that springs to mind on starting the map is ore mines gain no benefit from PZ's, just so you know for in future.
here a link to the wiki on them http://knucklecracker.com/wiki/doku.php?id=cw3:the_game
second thing that occurs is that i'll be going for a speedy Inhibitor kill, can't help myself if the Inhibitor is on map! ::)
Air Exclusion zone/s would slow that down a bit, or no Inhibitor.
good map design otherwise, should be fun!  8)

I figured the point was choosing ore or PZ.

I do agree about the unprotected inhibitor.

Helper

The only reason I played this was because the Inhibitor could be taken out in a couple minutes.
I think the concept and layout was terrific, but the 256x256 size is unnecessary and seriously detracts from its appeal.

Would love to see another version with (1) the Inhibitor protected as described above; and (b) about half the size.
H

Vanguard

Played the map in the spirit of it, which meant I didnĀ“t try to go for the inhibitor. Stopped at 11 minute mission time, since it took my 2,6GHZ machine About 6 seconds to render one second of gameplay on X4 speed. No thanks.  :-\

Hatsune Miku

yall were right in assuming either ore or PZ. if yall look at my newest map the inhibitor is still simple to get to but you need to clear the digitrails first which can be a challenge. from now on though yall are gonna see me beef up inhibitors defenses. also my maps are not for puny laptops or comps mine are very prosesser heavy because i personally prefer creeper Vs Anti-creeper maps.

Insane_Insomniac444

I tried to play this level on pure AC since that was the described "intent"...it did not work, my comp ran about 5 frames then stopped to calculate movement of packets and spores and stuff, my comp was just not up to this speed tester