Custom map concepts

Started by Clean0nion, October 28, 2013, 02:58:51 PM

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Otterbear

Quote from: Clean0nion on October 28, 2013, 02:58:51 PM

1. The dots
The player is forced to use a Terp to access the next area.
Example image at http://clean0nion.weebly.com/uploads/6/2/8/6/6286933/5010677_orig.png

Love the idea...well, cuz I love Terping.(Is that a word?)

Quote from: Clean0nion on October 28, 2013, 02:58:51 PM2. Limited resources
The picture explains for itself.
Image at http://clean0nion.weebly.com/uploads/6/2/8/6/6286933/9942707_orig.png

Not a big fan, but then again sometimes you need to add some variety.

Quote from: Clean0nion on October 28, 2013, 02:58:51 PM3. Problem solving
This is hard to explain so I'll just explain the image. This is just one problem, of course.

I like these kind of maps.(Still, try not to be too hard, I'm not looking for a nervous breakdown when playing a game.  ;)  )

Quote from: Clean0nion on October 28, 2013, 02:58:51 PM3. Problem solving4. Spore towers
I can't make an image of this so I'll try to explain.

I've tossed this idea around in my head for a while. I guess if you don't get too crazy, it could be fun.

JF-T

I'd like to see custom maps taking advantage of the concept behind Magneton, or that one map with the red moon that drags creeper towards it. That's a really neat concept.

I bet we'll see some really crazy uses of fields once Colonial Space is finished. Seriously can't wait.
Can't do ANY MapMod stuff due to losing my copy of CW1/2. Also known as Commander-Strife, IIIStrife, and StormyFacade.

CW2 Custom Maps

Clean0nion

Quote from: JF-T on December 17, 2013, 04:40:53 PM
I'd like to see custom maps taking advantage of the concept behind Magneton, or that one map with the red moon that drags creeper towards it. That's a really neat concept.

I bet we'll see some really crazy uses of fields once Colonial Space is finished. Seriously can't wait.
Fields, huh? How about a maze of fields that guides creeper round a set path?