Custom Map #2272: Underground Mess

Started by AutoPost, May 22, 2013, 03:01:05 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #2272: Underground Mess


Author: Viper00900 and Python

Desc:
A map by my son, please comment. (had very little help)

viper00900

Thanks for the mod comments.  I assisted my son by doing the fields and explaining the different terrains, he did the rest.   I'm very proud of his first map and look forward to seeing him make more.
Wait until you see this --- oh wait....nevermind

DanHall4Freedom

I enjoyed socking it to all the emitters hiding way up in each their separate tight tunnels. It was a learning experience for me, A. Clearing the tunnel with DB, B. Setting up a shield quick enough in the tunnel so I could get a Rift in and let the Launchers standing by open fire. C. Getting a TEAM(s) (blaster, launcher, repulsor) close in enough to use two nullifiers at a time against the 5 Health of the emitters.

Bit of work but work but "Get it done!" is our motto.

Also having to do battle on two main fronts was awesome. Loved how the DB looped in there and then Up and Down so critically. Big map! Thanks.

Shimizu

I enjoyed this map, my only critique would be that the 5 health emitters seemed excessive.  I ended up just getting bored with it and letting lasers go while I ate dinner, finished up some work, napped, etc.
Meow?

orangina

I enjoyed this map as well. Although I got lazy with the emitters. I did however complete it out of respect and appreciation of the map. I had to go a second time cuz I died fast the first try. I enjoyed how I was able to calmly play the two parts and that feature also helped with wait times for those 5's you gave us. I'd love to see more.

orangina

I guess the down votes are for the 5s but I didn't find them so horrible that I would down vote it.

Marley

Yeah, the 5s were a bit much.  If I can kill something once I can do it five times no problem, usually.  (There have been a couple of exceptions, but not many.)  Didn't downvote, though.

Otherwise a clever map, interesting enough on two fronts to make up for the boring parts.

Grauniad

Quote from: DanHall4Freedom on May 22, 2013, 05:01:22 PM
I enjoyed socking it to all the emitters hiding way up in each their separate tight tunnels. It was a learning experience for me, A. Clearing the tunnel with DB, B. Setting up a shield quick enough in the tunnel so I could get a Rift in and let the Launchers standing by open fire. C. Getting a TEAM(s) (blaster, launcher, repulsor) close in enough to use two nullifiers at a time against the 5 Health of the emitters.

Bit of work but work but "Get it done!" is our motto.

Also having to do battle on two main fronts was awesome. Loved how the DB looped in there and then Up and Down so critically. Big map! Thanks.

This map is infinitely easier if you use Conversion Bombs to stuff the tunnels with anti-creeper.
A goodnight to all and to all a good night - Goodnight Moon