Custom Map #1660: Super Gateway

Started by AutoPost, November 12, 2012, 01:01:04 AM

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AutoPost

This topic is for discussion of map #1660: Super Gateway


Author: Angel

Desc:

burguertime

Quote from: helperYou created some interesting challenges, but I think it would be better to provide adequate weapon availability. Being abile to build even C-Bomb at a time would have improved the playability.

C-bombs would subvert the map. I think that some of the emitters should be scaled down / healthed down / interval - enhanced to make it a faster run.

Also, the 1-cell pin fields were tooo much of a bore.
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

Bongo

Things to do for 25 minutes (game time) while Launchers pound away at 2 seperate Subcells each with 1.5 TRILLION Creeper:

Watch TV.
Post this message.
Take a Shower.
Cook marcaroni 'n cheese AND eat it AND wash the dishes. :P

Angel

#3
Shud up :P It was my first map posted. My first 2 maps.
All of my maps take a few things:
1. Patience.
2. Saving often/trying different things every time.
3. Knowing that the simple is always wrong.
4. Love for your great Angel who spends hours and possibly days on maps that people hate. :D