Custom Map #1718: Nexus World

Started by AutoPost, November 24, 2012, 12:01:03 AM

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AutoPost

This topic is for discussion of map #1718: Nexus World


Author: Coreth dragonova

Desc:
The styglek have retreated to their main base where they have big plans. (WARNING: NO ANTI-CREEPER ZONE)

burguertime

Sad tauren is sad. What is all these stored ore doing? Was it not easier to just de-select maker in the tech tab?

Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

ShadowDragon7015

I no let use anti-creeper because it is part of the plot. The styglek took info on anti-creeper from the mayor in the map creeper city then there was creepy styglek world then the styglek fled to their main base from their world then there is this map(their main base) the nexus is more protected in this world because anti-creeper is blocked by their fields.  so the answer is (ITS PART OF THE PLOT!)
Hiding the golden creeper for years to come.

burguertime

Quote from: ShadowDragon7015 on November 25, 2012, 08:08:16 PM
So the answer is (ITS PART OF THE PLOT!)

Oh, i got it now. That is my pay for always skipping the cutscenes. (hint hint).
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.