Custom Map #2629: tricky map 79

Started by AutoPost, January 29, 2014, 02:14:06 PM

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AutoPost

This topic is for discussion of map #2629: tricky map 79


Author: yum234

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DRider

Great map, as always.  Please never stop making more!!

alrighty6

Is there a secret to getting rid of 2147M creeper dots?
I try using the anti-creeper makers to vaccum it but it takes a long time.

teknotiss

Quote from: alrighty6 on February 17, 2014, 04:43:27 PM
Is there a secret to getting rid of 2147M creeper dots?
I try using the anti-creeper makers to vaccum it but it takes a long time.

if you add 1 creeper to a 2147M patch you get the creeper/AC flip effect (works in revese too, watch it on maps with lots of AC and fields), of course how you get some creeper to that dot is the thing of it, can't say i remember this map, but i think the flip is the trick, as it were ::)
hope that helps 8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

TLMike

You should flip the Creeper to AC, as Tek suggested. Do so with the C dot just above the Conversion Bomb, though, since that's easiest, and you'll have the Bomb for subsequent C-dots.
How I did that.
I dug out a bit of terrain to the left of the dot and I built a reactor there. I made sure to destroy all the other units on the map (except a few) so that the incoming Phantom Spores would target that reactor. Other units on the map included: My Liberation Ship, obviously; three Phantom Coils, positioned two squares away from the Reactor so that they would protect my ship, but not the Reactor; and two Repulsor Beams, positioned diagonally, so that they would push the Creeper into the Dot and overload it so that it flips to AC. Be careful that the Beams don't actually overlap the Dot, because C will pour out of it and kill you.
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