Custom Map #1111: Missile Command

Started by AutoPost, May 17, 2012, 01:01:04 PM

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AutoPost

This topic is for discussion of map #1111: Missile Command


Author: JmfR

Desc:
I don't know about You but I am sick of the creeper hiiting us with thier version of missiles. I SAY WE GIVE IT BACK TO EM! The Styglek have shown up with thier own craft equiped with creeper launchers and a creeper beam, initial scans show we have range advantage on them so lets keep our distance and blast them to oblivion. Your ship has been fitted to an orbital missile silo with 6 Anti-Creeper launchers, dark beam, and a creeper shield that should be able to hold back all creeper from getting in the ship the shield is untested You may want to have back up defenses in case they send phantoms and drones. You will need to complete building of the silo to get the 6 Anti-Creeper missile launchers firing at full capacity and the dark beam operating.

jepler

#1
Am I overlooking something in this map, such as the nullifier?  it's going to take an age to destroy all these emitters with the dark ray at this rate...

oh there they are.  doh.

Karsten75

I composed an almost identical question, but found the hidden units *before* I posted. :)

fitz

Quote from: Karsten75 on May 19, 2012, 12:49:29 AM
I composed an almost identical question, but found the hidden units *before* I posted. :)
I spent 10 minutes playing this without the nullifier. I realised it could be done but was aghast at some of the scores. I even downloaded the game a second time to see if my copy was was corrupted  :-[

Cavemaniac


I usually play CW2 on my TV in the lounge (thank you HDMI!) and I actually got up off the couch and pressed my nose up against the TV looking for the buried units that I knew just had to be there!

Be yourself. Everyone else is already taken.