Custom Map: Order6

Started by AutoPost, March 17, 2012, 09:10:23 PM

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AutoPost

This topic is for discussion of map: Order6


Author: bacura

Desc:
make order to conquer

RealAndy

Nice.  A few good puzzles.

CatoSterling

#2
Absolutely brilliant map.

The hardest puzzle for me was the first one near the beginning, but this is also is one of the few maps that I have seen where you have to reverse the direction of packet flow in order to make further progress.  It happens about halfway through the map.

jc_freak

I am having a lot of trouble with the beginning. Can I have some hint about how to link to the first two totems?

CatoSterling

The download to score ratio for this map is currently 5 to 1, so you aren't the only one having trouble cracking it.  Here are some tips:

Spoiler

The short answer is that you can't establish a permanent connection to the first two Totems by approaching from the left.  So (eventually) you have to connect to these two Totems by approaching from the right.

The left third of the map consists of three vertical strips -- the "home field" where you start, the "moat" of terrain you can't cross, and the flat "field" that soon floods with thin Creeper.

If you try to cross the moat across the middle, you will find that you can't.  The best configuration seems to be two Blasters on the pair of Emitters, plus one Collector near the Emitter in the well.  But that collector only survives a few seconds before being destroyed.  Useless, right?  Yes, and no.

You need a Relay to escape the moat.  So go get the Relay technology.  Starting from Odin City, from left to right, a good connection chain is Blaster pair, well Collector, Blaster pair, Collector, Relay Tech.

There are 3 little problems, each very solvable.

First problem, the field is covered with Creeper.  To solve that, build two Blasters, charge them up, and fly them over to cap the north and south Emitters.  The moment they are depleted, Pause (P key) and fly them back to recharge.  Build up more Blasters and keep flying them over.  Eventually you will be flying enough Blasters that you are controlling the Emitter full time, and you have Blasters-in-waiting parked in front of it, waiting for their turn to cap the Emitter.  With patience, Pause, and careful attention, you have solved the first problem.

Second problem, you can't afford to lose your only Mortar and there is Creeper rising toward it.  So fly a charged Blaster in periodically to keep the Creeper at bay.  Easy, but don't forget to do it.

Third problem, when you are ready to connect to the Relay Tech, the Collector in the well dies after only a few seconds.  Before trying to build this Collector, build 6-8 Speed, and at Odin City turn Totem packets OFF.  Now, when you build the doomed Collector, packets won't be wasted on the Totems and a few packets will get through to the Collector by the Relay Tech.  A few is all you need!  Keep rebuilding that doomed Collector until enough packets get through to the get the Relay Tech.  Now forget about the middle of the moat, and use Relays to escape your home field from the north and south.

The evil genius who created this map left you another puzzle or two to solve, but they will be easy compared to what you have already endured.
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