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#41
Colonial Space Map Discussion / Re: Custom Map #11629: Turkey ...
Last post by Loren Pechtel - November 26, 2025, 03:03:33 PM
Turkey can't protect it's food.
#42
Colonial Space Map Discussion / Re: Custom Map #11630: Unbelie...
Last post by Johnny Haywire - November 26, 2025, 11:51:12 AM
Absolutely! I actually enjoyed the first one - except for the horrible lag - but this one is incredibly smooth after the first few minutes.

What's especially cool is that from the very start you can take multiple approaches - attack from the void or push through the land.

I did this one with no spores, which was a different kind of fun. TONS of PZ's so there's potential to do whatever you want. Victory is inevitable, but it's still not an absolute cakewalk.

Everything a PAC challenge could ask for! What's not to love?

Thanks for the map!! =)
#43
Colonial Space Map Discussion / Re: Custom Map #11629: Turkey ...
Last post by Lore - November 26, 2025, 12:33:31 AM
Quote from: teknotiss on November 25, 2025, 08:33:44 PMyes... and you can rebind that key in the options if you like!

I meant more in the context of these maps as the terraforming tool has been restricted to not provide the normal ui. I was wondering if it was an oversight.

Not that it makes a huge difference to completion time either way.
#44
Colonial Space Map Discussion / Re: Custom Map #11629: Turkey ...
Last post by teknotiss - November 25, 2025, 08:33:44 PM
Quote from: Lore on November 23, 2025, 04:25:44 PMBy the way, I've been meaning to ask. Is it intended that you can change the height of the terraforming tool by using Shift-T to copy the terrain height under cursor?

yes... and you can rebind that key in the options if you like!
#45
Colonial Space Map Discussion / Re: Custom Map #11630: Unbelie...
Last post by teknotiss - November 25, 2025, 08:32:27 PM
yeah that is way better, nice one dude!
#46
Farsite Colonies / Custom Map #5891: Comand. By:...
Last post by AutoPost - November 25, 2025, 06:03:16 PM
This topic is for discussion of map #5891: Comand


Author: Orange
Size: 192x120
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#47
Colonial Space Map Discussion / Custom Map #11630: Unbelieveab...
Last post by AutoPost - November 24, 2025, 07:46:21 PM
This topic is for discussion of map #11630: Unbelieveably Better


Author: IronJohnLogan
Size: 200x200

Desc:
Forgot to read the forums. Thanks for the pointers guys! Unbelievably better map Enjoy!
#48
Colonial Space Map Discussion / Re: Custom Map #11628: Squares...
Last post by alfanugan - November 24, 2025, 02:02:31 PM
Quote from: Lore on November 23, 2025, 04:22:46 PMTo start, you can use the terraforming tool around the cannons to block their line of sight. That should be all you need to get the first two power zones. You can also right click with the terraforming tool to remove preset terraforming orders which should speed things up.

After that progress will be slow until you eat your way through the walls to the first totem and get some power to your field emitter tool.

Thanks for the help!  Made it through a very epic battle.  Can't wait for the next one!
#49
Colonial Space Map Discussion / Re: Custom Map #11628: Squares...
Last post by Johnny Haywire - November 24, 2025, 12:25:19 PM
Dude, awesome map. Easily one of the best PAC's I've played, and that's even considering that the terraforming thing can be a bit annoying and runners are my second-least favorite unit in the game, next to shields. Even with all that, this is a perfectly-executed design. Great job, dude!

Thanks for the map!! =)
#50
Farsite Colonies / Custom Map #5890: Special Oper...
Last post by AutoPost - November 24, 2025, 12:34:07 AM
This topic is for discussion of map #5890: Special Operations 3


Author: blobskin
Size: 300x180
DISCUSS ON DISCORD