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#41
Colonial Space Map Discussion / Re: Custom Map #10017: Just ga...
Last post by toolforger - August 16, 2025, 05:57:24 PM
Too easy.
THREE Thors, at just ONE HUNDRED ENERGY each? They could solo the entire mission.
#42
3rd try, 3rd place - I'll take it. Nice speedrun map, and Weasee will do better if he's still around.

I did find a slightly different solution than the author - tried his way afterward and I see how it'd work but just don't care enough to work that hard.

Thanks for the map!
#43
Farsite Colonies / Custom Map #5761: Vanilla Map ...
Last post by AutoPost - August 16, 2025, 07:34:18 AM
This topic is for discussion of map #5761: Vanilla Map Generator


Author: Kalli
Size: 192x120
DISCUSS ON DISCORD
#44
Colonial Space Map Discussion / Custom Map #11555: CSM B-18. ...
Last post by AutoPost - August 16, 2025, 03:17:54 AM
This topic is for discussion of map #11555: CSM B-18


Author: builder17
Size: 99x99

Desc:
1 terrain height = 10 creeper Click the Help Bar on the left side for help on that topic. Or just move your mouse over the icons to find the objects of that kind. #CSM #EdgeConnection #UnitSpawner
#45
Colonial Space Map Discussion / Re: Custom Map #10484: Convert...
Last post by toolforger - August 15, 2025, 06:49:52 PM
Nice composition.

A bit on the easy side, I never needed more than four mortars and one or two cannons (plus enough beams to fight off spores).
With auto-targetting Berthas on power zones, it quickly became a walk in the park.
#46
Farsite Colonies / Custom Map #5760: Fragment [MP...
Last post by AutoPost - August 15, 2025, 06:20:35 AM
This topic is for discussion of map #5760: Fragment [MPAC]


Author: The MOOOOOON
Size: 192x120
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#47
Colonial Space Map Discussion / Re: Custom Map #5917: KGB #05....
Last post by toolforger - August 15, 2025, 04:47:57 AM
Nice map, though I just tanked the hits - hell yeah a few reactors gone, so what.

That face with the mouth was making me cringe for some reason.
Made me avoid playing this for quite the time, until I couldn't bear viewing it in the previews anymore.
#48
Farsite Colonies / Custom Map #5759: 2 V. By: Vl...
Last post by AutoPost - August 14, 2025, 07:03:45 PM
This topic is for discussion of map #5759: 2 V


Author: Vlad Von Carstien
Size: 128x80
DISCUSS ON DISCORD
#49
A couple of threats in this one, but it's mostly just spores. Waves and waves of spores. But plenty of energy potential with 8 open PZ's and 6 of them are pretty much out of harm's way.

Difficulty of ~7-8 maybe? So if you're not able to do level 9+, try this one. If you like defending against spores. Otherwise you'll hate it.

Thanks for the map! =)
#50
Exchange Map Comments / Custom Map #2093: Red Wall. B...
Last post by AutoPost - August 14, 2025, 08:11:11 AM
This topic is for discussion of map #2093: Red Wall


Author: JC
Size: 480x270

Desc:
This is one of my old maps so I messed up a bit there with the save. There's already some particulate flowing and the hq (sorry). I tried to make it as challenging as possible without it being annoyingly impossible. Beware of the cannon formations on that second barrier, both them and the emitters have lathes so you really have to work out the sequence. The Bismarck ship (monstruous tri-Lathe) is there only to make sure you don't get stuck. Please have fun.