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#41
Farsite Colonies / Custom Map #5829: The Outer Wa...
Last post by AutoPost - October 09, 2025, 07:47:16 PM
This topic is for discussion of map #5829: The Outer Wall Attack


Author: MattyP1397
Size: 321x201
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#42
Colonial Space Map Discussion / Re: Custom Map #11543: CSM B-1...
Last post by Feroperetic - October 09, 2025, 05:46:09 AM
Absolutely love CSM maps. I have been replaying your and yum234's maps over and over. Please keep them coming!
#43
Colonial Space Map Discussion / Custom Map #11599: Emergency S...
Last post by AutoPost - October 08, 2025, 09:06:43 PM
This topic is for discussion of map #11599: Emergency Supplies


Author: no
Size: 128x128

Desc:
neeeeeooooooooooooow
#44
Colonial Space Map Discussion / Re: Custom Map #11592: Split. ...
Last post by Superluminal - October 08, 2025, 08:16:09 AM
Thanks for playing :)

Quote from: Johnny Haywire on October 04, 2025, 12:30:11 PM8/10 for me, although I rated it a "9" just to offset the scores of the people who are wrong.

Thanks for the map! =)

Unrelated to the map, but there's something I've realised about map ratings.
Generally speaking, there are two reasons why maps have low rating :
  • It is dumb
  • It is hard

"Fallen Fortress" is the map that I put the most effort in and took me about 15-20 hours to make, and its quite difficult, which is probably why it has a rating of "1". When some people play maps they can't beat, something like this happens : "I play map, I can't beat map, I feel dumb, I rate map 1 so I feel better" (idk maybe I'm projecting here but that's what came to mind when I saw the rating)

It's a shame because I like making challenging maps, but I also want people to enjoy and beat the maps as well. I do find the flat "1" rating pretty funny.
#45
Colonial Space Map Discussion / Re: Custom Map #11597: Tech Up...
Last post by helmetflakes - October 08, 2025, 07:02:29 AM
Desc:
There will not be a third one


Shame! Very clever pair of maps. Good puzzle challenge, thanks
#46
Exchange Map Comments / Custom Map #2094: Sim 1. By: ...
Last post by AutoPost - October 07, 2025, 03:59:34 PM
This topic is for discussion of map #2094: Sim 1


Author: Bolkos
Size: 500x281

Desc:
#47
Colonial Space Map Discussion / Re: Custom Map #11584: CSM B-1...
Last post by Johnny Haywire - October 07, 2025, 12:59:51 PM
Nice map!

I forget. Is that super-terp capable of creating terrain, or just terping? Because if it can create terrain I don't remember how to do it and I didn't see any instructions on the map and I'm too lazy to go searching for it. #brutallyhonest

The added weapons are always a nice touch. Not sure if they're necessary to win the map but it makes it a lot easier for sure.

Thanks for the map! =)
#48
Farsite Colonies / Custom Map #5828: Lone Bridge ...
Last post by AutoPost - October 07, 2025, 10:46:43 AM
This topic is for discussion of map #5828: Lone Bridge Attack


Author: MattyP1397
Size: 320x200
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#49
Farsite Colonies / Custom Map #5827: Lone Bridge ...
Last post by AutoPost - October 06, 2025, 09:30:16 PM
This topic is for discussion of map #5827: Lone Bridge Attack


Author: MattyP1397
Size: 320x200
DISCUSS ON DISCORD
#50
Colonial Space Map Discussion / Re: Custom Map #11584: CSM B-1...
Last post by decrofull - October 06, 2025, 08:18:40 PM
Quote from: Builder17 on October 05, 2025, 06:40:54 AM
Quote from: decrofull on September 30, 2025, 04:39:05 PMFun map, really glad the boss didn't do the "Flood everything" trick i've seen in another map like this.

Thanks, I personally prefer to keep these boss emitters weak enough to take down before the map ends.

Such trick is quite opposite actually, since it forces you to
play the map twice instead of just one time. :(
You make a good point about having to play the map twice being unfun, but it can also make you lose most motivation to continue playing the map (which sometimes you've been playing for over an hour). The map i played that did the flood everything trick made me just not want to replay it (and made me just stop playing CW3 for a while...)