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#41
Mamma Mia...


well, thank you for making a map of my town! I guess the starting base is where I played this out from in RL too!
#42
Colonial Space Map Discussion / Re: Custom Map #11671: 299-Syk...
Last post by Johnny Haywire - January 14, 2026, 04:22:58 PM
YES why we love the map because fun boom boom AC love don't need all that other stuff beams aren't needed OVERFLOW AAAAGH! It's coming! Quick kill kill kill yes so cool afk

(2 hours lay-tuh)

Ok zap zap zap yes singularity easy win. NO! Why game still going? AAAAGH! Pickups!

There's too many pickups! Gives me the hiccups
Makes me want to do stick-ups but the Po-Po so thick up
Here make me so sick up here this ain't no picnic here!
WHY oh WHY??

How could this happen to Meeeee?
I've made my mistakes
Got nowhere to run
These pickups are fake

Love map hate pickups but still great map boom boom bring tha' DOOM!

Thanks for the map! =)
#43
Colonial Space Map Discussion / Custom Map #11671: 299-Sykkylv...
Last post by AutoPost - January 14, 2026, 01:55:50 PM
This topic is for discussion of map #11671: 299-Sykkylven


Author: Rennervate / AlexX
Size: 255x255

Desc:
Dedicated to a dreamy city in Norway with very nice people
#44
Colonial Space Map Discussion / Custom Map #11670: Map 11211 -...
Last post by AutoPost - January 14, 2026, 12:21:07 PM
This topic is for discussion of map #11670: Map 11211 - The "hard" way


Author: Johnny Haywire (just an edit)
Size: 193x193

Desc:
Not really that difficult, despite adding digi to the inhibitor and beefing it up significantly. Should be easily manageable by most players. All units are available and plenty of energy, ore and even aether packs which I forgot to remove. Super-easy. No hostile spores either. Seriously, this is too easy to call it "the hard way". Like the map? Credit goes to OldNewby for the original. Hate it? Blame me.
#45
Colonial Space Map Discussion / Re: Custom Map #11211: Funtime...
Last post by Johnny Haywire - January 14, 2026, 11:26:04 AM
Quote from: Loren Pechtel on August 06, 2024, 11:29:37 AM
Quote from: oldnewby on July 27, 2024, 03:04:36 PM
Quote from: Loren Pechtel on July 26, 2024, 03:33:47 PMHow is there a hard way?

I started with a conventional approach in the only reasonably clear area--the upper right.  It was very easy.  Direct assault is even easier.  How do you do hard??
For the HARD WAY... just start anywhere on the East (Left Hand) side...  Upper Right is the easy- fast- way...  The Spoiler info above shows that it is possible to start in the bottom Left hand side... Starting on the upper left hand side is also possible but a lot harder...
Spoiler
I am working on a Plan to start in the bottom Left Hand Side per the above Spoiler Image... but using a COMBINED ARMS attack to avoid the grind across the entire map...
[close]

AND Congratulations to Marinero... who won the challenge of doing it the HARD WAY!!!!

Results of a HARD START and COMBINED ARMS attack...
Spoiler
Lorne - This middle way ?? HARD then EASY ?? throw everything but the kitchen sink at it demonstration... was very clumsy... you will find it easy to beat this 9:26.3 minute time...
 https://steamcommunity.com/sharedfiles/filedetails/?id=3298035254
[close]

The left side start isn't that bad.  You wipe everything but the CNs but the spores are inbound and nothing's hard after that.


Lots of all-caps and irrelevant punctuation made this painful for me to read, but I did see that starting in the upper left was "a lot harder" so I did that. Took out the emitter pretty quickly to establish a clear territorial dominance, then killed the Inhibitor in under 4 minutes total. I also did the "easy way" a couple of times but didn't feel like trying a third time. Very impressed (as usual) by Weasee's score, and Martin's too!

The explanation of "Hard way" is so confusing. This might be worthy of a remake where the upper left is the only option. I do like the concept and AC is always fun so why not?

Thanks for the map!
#46
Colonial Space Map Discussion / Re: Custom Map #11668: Clear t...
Last post by Johnny Haywire - January 14, 2026, 10:45:19 AM
I tried. I really tried. I kept pausing every never and placed everything exactly where haphazardly and randomly they should be.

I didn't mind the constant "collected: shield key" pop-ups please kill me now and was so very happy to feel like a kid again playing Pokemon as I went about trying to collect them all.

To me, this map is almost like one of those "just stop oil" protests which make people use more gas. Or a malfunctioning perfume factory that just doesn't make scents anymore. And they discontinued the penny which makes you know forget it who cares.

The author's name inspired me on this one. I only built berthas then walked away for about 10 minutes and when I came back stuff was ready to collect.

Collecting pickups kills brain cells. No cap. Trust.

Thanks for the .
#47
Colonial Space Map Discussion / Custom Map #11669: Fight to th...
Last post by AutoPost - January 14, 2026, 08:19:56 AM
This topic is for discussion of map #11669: Fight to the end 2


Author: BigBertha
Size: 150x250

Desc:
The beginning is pretty easy, but you'll need that little AC farm on the right to get the end done.
#48
Farsite Colonies / Re: Custom Map #1295: PACursor...
Last post by toastkid - January 14, 2026, 08:03:17 AM
Quote from: phischphood on April 11, 2021, 03:19:10 PMgreat, thanks, it's the "as long as some creep is there" bit that I hadn't realised.
Even with that knowledge i can't get started on this map - the only creeper i can find is a big block behind pink walls in the mid-east but nothing really happens when i hover over that. 
#49
Farsite Colonies / Custom Map #5950: ambush from ...
Last post by AutoPost - January 14, 2026, 06:53:24 AM
This topic is for discussion of map #5950: ambush from the factory part 2


Author: cjlbee
Size: 128x80
DISCUSS ON DISCORD
#50
Farsite Colonies / Custom Map #5949: anti-creep-h...
Last post by AutoPost - January 14, 2026, 02:04:38 AM
This topic is for discussion of map #5949: anti-creep-headcorters


Author: cjlbee
Size: 320x200
DISCUSS ON DISCORD