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#41
If you're struggling with this map, there IS an easy way to deal with it. A lot of emitters and spore towers can be sniped by flying or landing the CN and nullifying whatever you can. It takes a while but there's very little threat that way. Clear some PZ's that don't have creeper, then when you're ready you can build beams and put them in PZ's all over the map, then power them up with guppies. Not the way I'd typically approach a map but as big as this one is I figured it'd take a long time anyway.

The design of the map itself is superb. There area lot of threats, yet at the same time you can safely land and even take out a few islands without much of a struggle. The spores are pretty much the only threat although the runners are likely going to be your greatest annoyance. Once you can handle the spores, your challenge is pretty much over. Just gotta clean up after that.

Thanks for the map! =)
#42
one relay is enough for this map. Oh, and a Titan building.
#43
Lol, ok. I suppose you could call a financial deficiency "money", as long as there's a mutual understanding about the terminology you're using. You'd simply be referring to money as a spectrum which would include both "positive money" or "negative money" instead of calling it "profit" or "loss". That's a bit atypical, but once you clearly define your terms it's completely understandable.

Honestly, I love your maps so much you could say, "It takes damage off of Capitalism Bunnies" and I'd be totally cool with that. Words only really matter to me when someone's paying me to make sure something is good enough for professional publication.

Thanks again for all the work you put into these maps! =)


#44
If you're new to the game and want a nice, easy game with no stress you should play this map. Seriously. The islands make it fun and there's so much AC on the main island you pretty much don't even have to build the obvious beam in a PZ. Just... honestly, any strategy would work in this map.

Having said that, the map does NOT play itself. I tried letting my cat Chuckles-the-Borg play it but he only manage to defend the main island. But he's a cat, and not really a Borg.

If Dankieu is still out there - dude. You made me laugh so hard in this map - I love it. Not sure if the dialogue was intended to be funny or not but big awesome is chuckles yes. Perfect map for players of any level, even for those who are too young for Legos.

Thanks for the map! =)
#45
Farsite Colonies / Custom Map #5698: misterious s...
Last post by AutoPost - June 22, 2025, 01:38:17 PM
This topic is for discussion of map #5698: misterious signal


Author: Danu
Size: 320x200
DISCUSS ON DISCORD
#46
Colonial Space Map Discussion / Re: Custom Map #11520: S03-0E ...
Last post by LappySheep - June 22, 2025, 01:05:01 PM
Quote from: Johnny Haywire on June 21, 2025, 08:41:27 PMAH! I like the new additions to the map!

The map description is pretty accurate. I didn't have to restart or reload this map at all but when I got to the point where I wanted to zap-zap and pew-pew the last thingy-things, stuff died.

Thankfully, I actually took the time to READ the link you posted and knew that I needed to blop-blop instead of pew-pew.

BTW, I think you mean "anti-creeper" in your description: "Takes damage off of Creeper, being destroyed after 5 seconds." It definitely took damage from the AC, which I kinda figured is what you meant.

Great job designing this battle and also with the detailed description you've given us. Very helpful info and entertaining & challenging mission.

Thanks for the map! =)
By "off of Creeper", it means enemy creeper specifically, the check is just if the amount is less than or equal to 0, and AC counts as negative creeper.

Thanks for playing!
#47
Farsite Colonies / Custom Map #5697: Wingman 8 - ...
Last post by AutoPost - June 22, 2025, 05:51:45 AM
This topic is for discussion of map #5697: Wingman 8 - Eden


Author: Heisenberg
Size: 297x220
DISCUSS ON DISCORD
#48
AH! I like the new additions to the map!

The map description is pretty accurate. I didn't have to restart or reload this map at all but when I got to the point where I wanted to zap-zap and pew-pew the last thingy-things, stuff died.

Thankfully, I actually took the time to READ the link you posted and knew that I needed to blop-blop instead of pew-pew.

BTW, I think you mean "anti-creeper" in your description: "Takes damage off of Creeper, being destroyed after 5 seconds." It definitely took damage from the AC, which I kinda figured is what you meant.

Great job designing this battle and also with the detailed description you've given us. Very helpful info and entertaining & challenging mission.

Thanks for the map! =)
#49
Hey, I'm guessing there must be some trick that I don't know or maybe I'm just not seeing something obvious. After you use the first AOO, how do you get the 2nd?
#50
Farsite Colonies / Re: Custom Map #1782: Where Ar...
Last post by Spacklatard - June 21, 2025, 07:04:30 PM
Quote from: Spacklatard on June 21, 2025, 07:03:36 PMWhy have radon mines if nothing to spend the arg  on?