Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on January 24, 2020, 10:32:40 am

Title: Custom Map #1482: To The Totems 2. By: FOXX
Post by: AutoPost on January 24, 2020, 10:32:40 am
This topic is for discussion of map #1482: To The Totems 2
(https://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1482)

Author: FOXX
Size: 340x174

Desc:
Go to the Totems and fire them up to win. #EditStruc #ParticlesoverMiredLand #EmergentUp #TiconDefenseRange by Stickman #Fieldswitcher by Grabz
Title: Re: Custom Map #1482: To The Totems 2. By: FOXX
Post by: FOXX on January 24, 2020, 10:35:52 am
(click to show/hide)

Greets
FOXX
Title: Re: Custom Map #1482: To The Totems 2. By: FOXX
Post by: chwooly on January 24, 2020, 09:26:08 pm
Great Map, Only thing I wasn't a fan of was the permanent emitters but with totems that's not really a problem.

Cheers
Title: Re: Custom Map #1482: To The Totems 2. By: FOXX
Post by: ChaosMaster130 on January 29, 2020, 01:35:55 am
Quick bit of info I would add, reloading a saved game semi breaks the Terp script. it won't work while paused anymore. Just a small quirk I've found.
Though this might be known already :-\
Title: Re: Custom Map #1482: To The Totems 2. By: FOXX
Post by: FOXX on January 29, 2020, 12:12:54 pm
Great Map, Only thing I wasn't a fan of was the permanent emitters but with totems that's not really a problem.

Cheers
Part of the setup for this series those permanent emitters combined with the Totem victory.
An added challenge to these maps.

Greets
FOXX
Title: Re: Custom Map #1482: To The Totems 2. By: FOXX
Post by: FOXX on January 29, 2020, 12:14:56 pm
Quick bit of info I would add, reloading a saved game semi breaks the Terp script. it won't work while paused anymore. Just a small quirk I've found.
Though this might be known already :-\
Thanks for the info ChaosMaster130, not aware of this.
I might have mixed up some scripts - not sure if this is also the case in the CM series Terp map.

Greets
FOXX