This topic is for discussion of map #898: Retreating - Impossible version (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=898)
(http://knucklecracker.com/creeperworld2/thumb.php?id=898) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=898)
Author: JoaoPistori (http://knucklecracker.com/creeperworld2/viewmaps.php?author=JoaoPistori)
Desc:
The hardest map of "Retreating"
Took me 3 attempts to get the "retreat" portion finished. I enjoyed the map :)
Please Please Please help me because i cant figure out how to retreat and not die!
Never mind, i got it
Mind sharing.. It simply seems that I dont have time to cut down the blocks on the left side to go down. And when I do, the bottom creeper starts eating me and I dont have enough time to cut the block on top of me. And when I should have enough time the creeper starts releasing from there so yeah.. I'm fooked
Quote from: predator on February 27, 2012, 02:59:47 PM
Mind sharing.. It simply seems that I dont have time to cut down the blocks on the left side to go down. And when I do, the bottom creeper starts eating me and I dont have enough time to cut the block on top of me. And when I should have enough time the creeper starts releasing from there so yeah.. I'm fooked
Try releasing the anti-creeper under the shields at different times ;) But don't forget to pick up the goodies along the way.
edit: spelling
The first part of this map was extremely fun, and challenging. But after one is in the safe zone the artificial limits on Blasters, Launchers, Makers, Shields, Nullifiers, Rifts, and even Repulsers makes the maps a boring slog.
There's a natural limit on everything because of the lack of buildable space (for Reactors and T-Domes) that would have been challenging enough without all the unit limits.
Maps like this, that are so good but then are ruined by a fatal flaw drive me nuts. :(