Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on February 05, 2012, 05:19:44 PM

Title: Custom Map: Entrance Exam - 448
Post by: AutoPost on February 05, 2012, 05:19:44 PM
This topic is for discussion of map: Entrance Exam - 448 (http://knucklecracker.com/creeperworld/mapcomments.php?id=4997)
(http://knucklecracker.com/creeperworld/thumb.php?id=4997) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4997)

Author: Tiuipuv (http://knucklecracker.com/creeperworld/viewmaps.php?author=Tiuipuv)

Desc:
A map that isn't as straightforward as it looks, which kind of says a lot. Multiple ideas have been taken from maps I have seen, and I would like to credit CtopherMI and Kapoios for some of these. The rift portal is mislocated (oops). The end will have a lot of lag.
Title: Re: Custom Map: Entrance Exam - 448
Post by: Tiuipuv on February 05, 2012, 05:58:21 PM
I also made some changes after adding the artifacts.

There's 5 blasters.
It means 2:40 where it says 2:30.
Title: Re: Custom Map: Entrance Exam - 448
Post by: CtopherMI on February 07, 2012, 12:13:09 AM
That was intense, and a real puzzler to figure out how to survive the start to this monster.  Blaster placement is very important, especially once you lose the reactor in the center.  But if you place them just right to use the least amount of blasts to hold that center emitter it is possible to proceed fairly easily, but because of the long travel time for packets you really need to have a lot of backup blasters that you will  swap out regularly in order to advance.

That was a lot of fun, but I won't be replaying a second time to improve my score :o

As you can see from a lack of scores on this one, I'd rate this expert only.
Title: Re: Custom Map: Entrance Exam - 448
Post by: Tiuipuv on February 07, 2012, 11:14:06 AM
The beginning is meant to be that kind of challenge. All those emitters are timed to become major threats exacly when you are first able to land a blaster to cover them. The early stages are filled with making several perfectly done moves simultaneously (I probably had it paused half of the first 4 minutes of play). That part is over within a couple minutes, either with you still there, or not. Then you get a couple possible strategies to finish it up, and it usually requires tons of blasters.

If anyone needs help with the beginning, I have a screenshot I could give you. It shows how I set up the blasters to require the least energy, giving the most to spare for collectors. 40 downloads and only one score so far  :o

I definitely should have given it a harder difficulty, sorry if you have been mislead into frustration.
Title: Re: Custom Map: Entrance Exam - 448
Post by: Tiuipuv on February 07, 2012, 04:36:45 PM
I'll put it as an attachment here.
Title: Re: Custom Map: Entrance Exam - 448
Post by: Pez Dispenser on February 12, 2012, 06:16:26 AM
what a chore, talk about 1 step back, 2 steps forward...

I may make another attempt at this later, but damn, i really need to work on my micromanagement a bit to get this one downpat  :o
Title: Re: Custom Map: Entrance Exam - 448
Post by: Dad on February 04, 2013, 12:29:56 PM
A really slow time but for good reason.

Even after the really tricky start there are no guarantees - I lost count how many times i came close to losing it.

For me, that has to be THE most challenging map ever! Superb, many thanks.




Title: Re: Custom Map: Entrance Exam - 448
Post by: Kingo on February 04, 2013, 11:00:53 PM
The one thing I hate the most:
Getting a crucical connection cut and biting my nails like crazy while the collector/relay rebuilds.