Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on February 05, 2012, 03:01:03 AM

Title: Custom Map #786: PACMAN
Post by: AutoPost on February 05, 2012, 03:01:03 AM
This topic is for discussion of map #786: PACMAN (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=786)
(http://knucklecracker.com/creeperworld2/thumb.php?id=786) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=786)

Author: Scotty P. (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Scotty+P.)

Desc:
Title: Re: Custom Map #786: PACMAN
Post by: teknotiss on February 05, 2012, 05:25:36 PM
wow really long
more ore would be nice in that kind of map
or a dark beam locked in the fields you can finish up with once it's inevitable
but nice one anyway
Title: Re: Custom Map #786: PACMAN
Post by: koker93 on February 05, 2012, 11:39:20 PM
Not the greatest of maps.  I liked the fields and the "ghosts" running around.  the problem?  your map needs about twice the area given for reactors, mabye 3-4 times the room.  And a point where you need to move quickly or strategically to save yourself.  As is its just a 2 hour slog with no danger.  And most of the time spent is just time watching TV while the game runs for 20 minutes.  Then you move all the blasters and watch TV again.  Not really a challenge...
Title: Re: Custom Map #786: PACMAN
Post by: wolfman2000 on February 06, 2012, 02:26:10 PM
The hardest part for me was figuring out how to nullify the right hand side of the map. So many ghosts go over there.

Still, maybe it would have been better if the maze barriers were a bit weaker. I can understand wanting to keep the ghost base at 50K, but maybe the rest of the maze should have been 25K or something.
Title: Re: Custom Map #786: PACMAN
Post by: Phillysteaks on February 06, 2012, 04:26:48 PM
Great Map.... That is except for the fact that there are no resources and Not enough space to expand.... I was basically done with the map at about 40 Mins... The other 80 was how long it took me to kill the Insane Amount of Creeper with No resources so I couldnt use too many Launchers...
Otherwise the Board itself was great... Just need more room for resources... Kinda silly to waste time killing for such a long time.
Title: Re: Custom Map #786: PACMAN
Post by: Nate Dog on February 07, 2012, 02:21:26 PM
For people having trouble with the right emitters, try using shields and a few fully loaded maker to protect your nullifier, you have to move fast though because shields decay from the walls too. Also, after you've finished the ghosts and all that's left are walls, you should be in a small deficit, if you cap on energy build another launcher.