Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 26, 2012, 12:01:03 AM

Title: Custom Map #751: Counterintuitive
Post by: AutoPost on January 26, 2012, 12:01:03 AM
This topic is for discussion of map #751: Counterintuitive (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=751)
(http://knucklecracker.com/creeperworld2/thumb.php?id=751) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=751)

Author: albrittbrat (http://knucklecracker.com/creeperworld2/viewmaps.php?author=albrittbrat)

Desc:
Title: Re: Custom Map #751: Counterintuitive
Post by: DethbyIT on January 26, 2012, 06:37:33 AM
Enthusiastic thumbs up on this one.
It took me several tries to figure out the first few minutes (and was a little frustrating), but it was my own skill set that caused that - NOT the game.

Very nicely done and looking forward to more maps from you.
dbit
(http://knucklecracker.com/forums/Themes/default/images/post/thumbup.gif)
Title: Re: Custom Map #751: Counterintuitive
Post by: Cavemaniac on January 26, 2012, 02:05:24 PM
Quote from: DethbyIT on January 26, 2012, 06:37:33 AM
Enthusiastic thumbs up on this one.
It took me several tries to figure out the first few minutes (and was a little frustrating), but it was my own skill set that caused that - NOT the game.

Very nicely done and looking forward to more maps from you.

What he said!
Title: Re: Custom Map #751: Counterintuitive
Post by: 2b3o4o on January 28, 2012, 06:48:00 PM
I like how you utilized buried emitters, that's something I've never seen before. Overall, it was a great map although I wasn't hardcore enough to finish it. :P
Title: Re: Custom Map #751: Counterintuitive
Post by: Ranakastrasz on March 11, 2012, 10:31:39 AM
Very nice map. Made me think, which doesnt happen alot.

Title: Re: Custom Map #751: Counterintuitive
Post by: bla3 on June 13, 2012, 01:52:34 AM
I've tried 3 or 4 times now and I just can't get it. The best strategy i can come up with repulsors + mortars up top to fight a stalemate, dig down and repulse up to protect the dug caverns, and put a rift down there, but no matter what I try I cannot even do as much as fight the creeper near the ship to a draw, let alone push it down to actually cap emitters.