Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 24, 2012, 09:11:17 PM

Title: Custom Map: FloatPyramid
Post by: AutoPost on January 24, 2012, 09:11:17 PM
This topic is for discussion of map: FloatPyramid (http://knucklecracker.com/creeperworld/mapcomments.php?id=4923)
(http://knucklecracker.com/creeperworld/thumb.php?id=4923) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4923)

Author: bacura (http://knucklecracker.com/creeperworld/viewmaps.php?author=bacura)

Desc:
yes, it's common types 'center pyramid' map
Title: Re: Custom Map: FloatPyramid
Post by: HiredGun on January 26, 2012, 07:38:21 PM
What's with the invisible creeper outlet just under the top left pyramid?
Title: Re: Custom Map: FloatPyramid
Post by: bacura on January 26, 2012, 09:49:40 PM
Hi HiredGun,
that emitter is placed in operation mistake. :'(
this map is one of oldest map for me.
still did'nt quite know how to use map editor.
'Pond' map is same basis as this map.
'Pond' map was fixed this problem already before post.
but about this map, I forgot fix this problem... :'(

sorry for bad emitter's 'surprise attack' :P
Title: Re: Custom Map: FloatPyramid
Post by: Amine on January 29, 2012, 02:12:00 PM
This is the first time I saw a hidden emitter. I don't know how you manage to create that :) Cool effect!

Title: Re: Custom Map: FloatPyramid
Post by: CatoSterling on January 29, 2012, 06:53:34 PM
A "hidden" Emitter is caused when you accidentally create an Emitter on-screen but outside the bounds of the map.  I'm not sure how you do this (Bug in the Map Editor?  Hand-edit the map file?).  The game "wraps around" the creeper emitted by the Emitter onto the map, but doesn't show the Emitter itself.
Title: Re: Custom Map: FloatPyramid
Post by: bacura on January 30, 2012, 12:28:53 AM
it's easy to make 'invisible emitter' on map editor.
(I don't want to call 'bug'. it's my operation mistake)

1. select emitter object
2. mouce cursor move to out of map area
3. push space key

or

1. select emitter object
2. mouce cursor move to out of map area with pushing space key

but I don't want to use it in my map.
this map was made by my mistake... :'(