Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 17, 2012, 03:54:30 PM

Title: Custom Map #731: SAFETY FIRST
Post by: AutoPost on January 17, 2012, 03:54:30 PM
This topic is for discussion of map #731: SAFETY FIRST (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=731)
(http://knucklecracker.com/creeperworld2/thumb.php?id=731) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=731)

Author: Oliver (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Oliver)

Desc:
You mustover come the bad guy.... THE CREEPER!!! (remember... anyone you don't know can be a creepy creeper)
Title: Re: Custom Map #731: SAFETY FIRST
Post by: SmileyCoder on January 18, 2012, 08:47:29 AM
Hiding creeper underneath Ore fields is just plain annoying. Having to dig out the ore to get to the last creeper is not really fun.

However, there is potential for more interesting maps, so keep it up!
Title: Re: Custom Map #731: SAFETY FIRST
Post by: Cavemaniac on January 18, 2012, 08:06:27 PM

There has been a huge amount of effort put into this map, making it one of the most epic battles I've ever fought in CW2.

Yes, the creeper concealed under 9999 ore is annoying.

However...

Annoying or not, it's a valid map making ploy which forces the player to either accept the delay (and plan accordingly), or find a work-around - and plan accordingly.

I played one game using the former strategy and my time was over an hour.

Being a glutton for punishment, I then replayed the map using the DELETED DELETED DELETED tactics and finished in under half an hour.

My only complaint is the rather laggy gameplay due to the massive amount of creeper and units being manipulated in such a large screen.

I give it a 'thumbs up' and look forward to seeing more maps from this author.