Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 14, 2012, 10:01:02 AM

Title: Custom Map #715: Team Espeon's Patr. Prog. v1 - Double Problem
Post by: AutoPost on January 14, 2012, 10:01:02 AM
This topic is for discussion of map #715: Team Espeon's Patr. Prog. v1 - Double Problem (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=715)
(http://knucklecracker.com/creeperworld2/thumb.php?id=715) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=715)

Author: NRS [Team Espeon] (http://knucklecracker.com/creeperworld2/viewmaps.php?author=NRS+%5BTeam+Espeon%5D)

Desc:
difficulity : 2/5 (Easy) special : -defend multiple lines
Title: Re: Custom Map #715: Team Espeon's Patr. Prog. v1 - Double Problem
Post by: Katra on April 30, 2012, 06:45:24 PM
I really liked how this was done. Just dig in the right places to open the top chamber (the creeper density will show you where) and have plenty of weapons and power. Then have a defense in depth ready when you dig the super land mine. (Again digging the right kind of tunnel to it makes a big difference.)