This topic is for discussion of map #680: Underwater Experiment (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=680)
(http://knucklecracker.com/creeperworld2/thumb.php?id=680) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=680)
Author: Shimizu (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Shimizu)
Desc:
This is just something I am experimenting with learning to do more complex things with fields. Yes, I know the fish swim backwards. Yes, I know this map has no 'difficulty' whatsoever to speak of, its just a concept thingy that if I can get it to work I will likely attempt to improve upon. Still wish I could figure out how to make the fish turn around and swim the other way but not sorted that yet.
Not as amazing as your other maps but still a beautiful background
the only way to get the fish to turn around would be to program each element of the fish so that some would lag behind and cause the fish to "turn" this however would require a whole lotta programing :( i dont see much of any other soloution unless you were to make another feild to flash in the first, but you would have to have a source of creeper like i do in "redlight" this would be flash and not a turn, it would however be much more simple than my previous statement
i hope i help ^^ have fun