Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 10, 2012, 05:01:04 PM

Title: Custom Map #679: Dagon 10: Turtle Power
Post by: AutoPost on January 10, 2012, 05:01:04 PM
This topic is for discussion of map #679: Dagon 10: Turtle Power (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=679)
(http://knucklecracker.com/creeperworld2/thumb.php?id=679) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=679)

Author: Peter Power (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Peter+Power)

Desc:
As Dagon and his crew start out on their adventures, they come across a Toxic Waste transport. It springs a leak and the crew must help out once again!
Title: Re: Custom Map #679: Dagon 10: Turtle Power
Post by: PeterPower on January 10, 2012, 05:57:51 PM
Some hints if you are having trouble in order of usefulness.

Spoiler
The square container behind the ship will only hold back creeper if it has a maker refilling it with anti-creeper. I put this on the upper outside corner so it both fills the shield and the area above the sheild.
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Spoiler
You need to find more sources of ore quickly or you will run out of anti-creeper and be overwhelmed. Easiest is above the ship.
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Spoiler
The capsule is not in danger and the emitters have feilds stopping them from spilling creeper out. Originally I had the creeper kill the capsule after 8 minutes but I felt that was too annoying.
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Title: Re: Custom Map #679: Dagon 10: Turtle Power
Post by: DethbyIT on February 02, 2012, 08:11:52 AM
Thank you for the help. I made a couple of runs at this and couldn't figure it out.
Fun game and well worth playing.
dbit