This topic is for discussion of map #679: Dagon 10: Turtle Power (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=679)
(http://knucklecracker.com/creeperworld2/thumb.php?id=679) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=679)
Author: Peter Power (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Peter+Power)
Desc:
As Dagon and his crew start out on their adventures, they come across a Toxic Waste transport. It springs a leak and the crew must help out once again!
Some hints if you are having trouble in order of usefulness.
Spoiler
The square container behind the ship will only hold back creeper if it has a maker refilling it with anti-creeper. I put this on the upper outside corner so it both fills the shield and the area above the sheild.
Spoiler
You need to find more sources of ore quickly or you will run out of anti-creeper and be overwhelmed. Easiest is above the ship.
Spoiler
The capsule is not in danger and the emitters have feilds stopping them from spilling creeper out. Originally I had the creeper kill the capsule after 8 minutes but I felt that was too annoying.
Thank you for the help. I made a couple of runs at this and couldn't figure it out.
Fun game and well worth playing.
dbit