Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 08, 2012, 09:01:03 AM

Title: Custom Map #666: Beneath the Temple
Post by: AutoPost on January 08, 2012, 09:01:03 AM
This topic is for discussion of map #666: Beneath the Temple (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=666)
(http://knucklecracker.com/creeperworld2/thumb.php?id=666) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=666)

Author: Shimizu (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Shimizu)

Desc:
Title: Re: Custom Map #666: Beneath the Temple
Post by: Ebon Heart on January 08, 2012, 05:55:56 PM
This map seems very evil to me...
Title: Re: Custom Map #666: Beneath the Temple
Post by: DethbyIT on January 08, 2012, 06:22:51 PM
An excellent game - thank you.
dbit
Title: Re: Custom Map #666: Beneath the Temple
Post by: WileE on January 13, 2012, 09:57:25 PM
oh my god, i didn't see the dark beam until i'd destroyed all the creeper.  that might have made it a bit quicker!
Title: Re: Custom Map #666: Beneath the Temple
Post by: pocketdare on April 15, 2013, 09:10:27 PM
Where did that little evil green dot of 300M creeper come from in the upper left-hand corner???
Title: Re: Custom Map #666: Beneath the Temple
Post by: teknotiss on April 16, 2013, 12:08:23 PM
fields can be used teleport creeper around in maps. if you know where it'll appear a shield on the square/s will stop the creeper from appearing.
but on this map i think it's caused by the density flip, the AC is being pooled in the top right and will flip to C when it reaches -2147M (C flips to AC the other way)
hope that helps  8)
Title: Re: Custom Map #666: Beneath the Temple
Post by: ShadowDragon7015 on April 16, 2013, 09:57:54 PM
I noticed the darkbeam really late even with the comment...oh well :-\