Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 03, 2012, 12:01:03 AM

Title: Custom Map #643: Quickly!
Post by: AutoPost on January 03, 2012, 12:01:03 AM
This topic is for discussion of map #643: Quickly! (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=643)
(http://knucklecracker.com/creeperworld2/thumb.php?id=643) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=643)

Author: Funkychicken121 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Funkychicken121)

Desc:
Dig!
Title: Re: Custom Map #643: Quickly!
Post by: Ghoti on January 03, 2012, 06:41:30 PM
I get the feeling 1:02.6 is still suboptimal. However, I feel that to improve it, you would be a good understanding of the LS's packet scheduling system to prioritize rifts.

Balancing the left and right dig also might yield some benefits, and rather then filling just one side of the dig like I did, fill the whole thing.

It's stupidly simple but a speed run was interesting.
Title: Re: Custom Map #643: Quickly!
Post by: zx on January 06, 2012, 02:39:07 AM
i love super quick maps that can be perfected to the single click.

just found 2 funny smeling world record times, what do you think?

http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=634
http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=643

i hope i'm wrong and nobody had succesfully  dissected packets that game sends when submitink times, that would be sad.
Title: Re: Custom Map #643: Quickly!
Post by: Kithros on January 06, 2012, 01:22:08 PM
I wouldn't be surprised if that time was possible, but it would require very tedious use of packets - technically speaking, you can always send out 2 packets to a dig site 1 frame after another (after the first dig site anyway) if you time it properly, but doing this for every single time you have to dig gets ridiculously tedious. There are also some tedious ways to improve times by flying the LS over a microrift to reduce packet distance slightly. As for if anyone actually bothered to do this.. I can't really say, but it's probably theoretically possible.

EDIT: Just to be clear, I'm not saying that this is a legit time - I doubt it is, but it *might* be possible. If it is it's far too tedious for me to bother with.
Title: Re: Custom Map #643: Quickly!
Post by: Ghoti on January 06, 2012, 07:22:20 PM
On the second map, it's worth noting that repulsors are very effective for some reason. REALLY effective. If he just used some blasters to clear corners, repulsed then instantly built a nullifier? Mighta worked. Still that is a very uh... impressive... time.
Title: Re: Custom Map #643: Quickly!
Post by: CJY101 on January 06, 2012, 11:09:41 PM
map id: 643
my time : 1 min 0 sec
I am very sure, this map time most most up 0.?s
Impossible 0 min 51.4 sec (12059)
This time is almost equal to the terrain dug through time. (12060)
I'm sure he is a fake scores.
So I don't believe, Other map about his score (time).
If I am wrong! Please oneself rebuttal.
Title: Re: Custom Map #643: Quickly!
Post by: Funkychicken121 on January 08, 2012, 01:58:15 PM
Just in case you forgot, micro rifts can shorten packet travel time by a lot...just putting that up for discussion.
Title: Re: Custom Map #643: Quickly!
Post by: CJY101 on January 22, 2012, 09:23:40 PM
1 minutes...