Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on December 28, 2011, 01:01:04 PM

Title: Custom Map #618: D-Day
Post by: AutoPost on December 28, 2011, 01:01:04 PM
This topic is for discussion of map #618: D-Day (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=618)
(http://knucklecracker.com/creeperworld2/thumb.php?id=618) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=618)

Author: Dalas120 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Dalas120)

Desc:
The Allies are invading! Defend the motherland until reinforcements arive!
Title: Re: Custom Map #618: D-Day
Post by: Dalas on December 28, 2011, 03:45:48 PM
For those who did not like my map, I would gladly accept any criticism or comments.
Title: Re: Custom Map #618: D-Day
Post by: snowmaker (JM) on December 28, 2011, 05:52:37 PM
Quote from: Dalas on December 28, 2011, 03:45:48 PM
For those who did not like my map, I would gladly accept any criticism or comments.

I think the map mechanics is good, but the way Hitler is referenced may be disturbing people.

We definitely do not want to forget lest we allow that to happen again.

So just be careful when developing your story lines.
Title: Re: Custom Map #618: D-Day
Post by: Zaggy on December 29, 2011, 07:15:14 PM
When I started the map, I thought it would be pretty easy; just click on the bunker, and win.  Oh, but wait, it needs 1000 packets!

It felt like I was in a battle, but I was up against superior forces.  It took a few tries to figure out an optimal strategy.

The powerups were placed in good locations.  The 60-tech item seemed out of reach, but it made the encounter much easier when I figured out how to reach it.

The maker was crucial for defense, both of the liberation ship and the surface in the middle of the map.

Very good map; thumbs up, and 4.5 / 5