This topic is for discussion of map #599: Dagon 1: Highwater High School (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=599)
(http://knucklecracker.com/creeperworld2/thumb.php?id=599) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=599)
Author: Peter Power (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Peter+Power)
Desc:
Dagon accidentaly crashes his ship into the water tower next to a school. Now he has to save the students before they all drown.
interesting to play a game with no building involved.
How did you beat 16 seconds Fisherck. Amazing! I played it multiple times and always get 16+ secs. Anyways, nice to see the first level up. Don`t be put off by the shortness. The subsequent Dagon levels get more difficult and lenthy.
.5 seconds faster! Anyway, it depends on which capsule you reach last, and spending as little energy as possible - you only need to spend 13x16 (number of capsules) + 3 to be able to reach the bottom-left corner at the bare minimum (obviously you got that far or your time would be 3 seconds off), but you're probably targetting a capsule that takes longer to reach last - as far as I can tell the closest capsule to you (that will still be alive at the end), is the one in the top-right of the left building. There may be some subtle time changes depending on the exact frame you select the capsule also - try save and reload pressing n every number from 0 to 14 times (since it sends out a packet every 15 frames).
EDIT: In hindsight I'm not actually sure if the frame you select it on matters in this case - in most cases it will, but because this one you're in a deficit it might not.
Wow. You have turned the game into a science. That makes me interested to see how much faster the skilled players will be on my longer maps. I designed them to be the maximum difficulty I can finish. It will be funny to see a moderater score that is twice as fast as mine. I guess I`ll have to settle for a middle-range score. :)
Well, I normally don't play through maps with that level of precision - technically, you can dig through terrain slightly faster on any map (without a deficit) if you select the terrain for digging at the right frame that the LS sends out 2 packets in the first 2 frames that the terrain becomes reachable - but obviously doing that for every single square of terrain you dig everywhere will get very tedious very fast. I only do these things on maps with very little room for error pretty much.
Quote from: PeterPower on December 24, 2011, 09:19:05 PM
How did you beat 16 seconds Fisherck. Amazing! I played it multiple times and always get 16+ secs. Anyways, nice to see the first level up. Don`t be put off by the shortness. The subsequent Dagon levels get more difficult and lenthy.
Kithros explained it all... :)
awwwwww.......-_- cant beat this legit!i get to the very end too!