What is the possibility of making terrain by the sub cell? I'd sure like to be able to make passages the packets could travel but units couldn't without having to resort to massive amounts of creeper. And while I'm at it enabling the sub cell terrain to be any of the predefined types that already exist (decayable to solid).
Been suggested before http://knucklecracker.com/forums/index.php?topic=8664.0 It's called terrain subcells and on the same page, so em how'd u miss it?
Otherwise though I fully agree with this suggestion :)