Knuckle Cracker

Creeper World 2 => Gameplay Discussion => Topic started by: creeper killer on December 19, 2011, 03:40:17 PM

Title: something I don't get
Post by: creeper killer on December 19, 2011, 03:40:17 PM
the liberation ship has a built in rift system right?
then how come when it's being attacked by creeper they don't just rift to safety?
Title: Re: something I don't get
Post by: Kithros on December 19, 2011, 03:50:48 PM
The idea behind the *liberation* ship is to liberate the worlds that have creeper on them, and also during some of the story missions the rift capability is disabled for arbitrary reasons.
Title: Re: something I don't get
Post by: Ebon Heart on December 19, 2011, 07:13:41 PM
Why don't you bring your weapons with you when you go to a new world? It's best just to not ask questions.
Title: Re: something I don't get
Post by: creeper killer on December 27, 2011, 03:51:39 PM
Quote from: Ebon Heart on December 19, 2011, 07:13:41 PM
Why don't you bring your weapons with you when you go to a new world? It's best just to not ask questions.
well, that one is easy to explain, you can't rift them with you and they don't have built in rift engines, and micro rifts are a far to limited range to transfer items to other worlds.
Title: Re: something I don't get
Post by: Ranakastrasz on December 27, 2011, 07:34:29 PM
As for weapons, well, Fractal Mechanics cause fractal beam generators to be rather unstable when going through long distance rifts, and as a result tend to explode. The same may be true of Fractal charges, but we decided, considering the large scale explosions caused already by the rather weak fractal beam generators, that experimenting with something with a larger payload might not be such a good idea </badexplanationijustmadeuponthespot>

Title: Re: something I don't get
Post by: Jarin on December 28, 2011, 01:38:02 PM
I just want to know why they can't cram a single solitary blaster turret on such an important ship, when those superbunkers can mount blasters and missiles.
Title: Re: something I don't get
Post by: Shimizu on January 01, 2012, 07:18:08 AM
Maybe for Creeper World 3, 1 of the 'upgrade' options will be upgrade ship ordinance ;)
Title: Re: something I don't get
Post by: Ebon Heart on January 01, 2012, 10:48:35 AM
Quote from: Shimizu on January 01, 2012, 07:18:08 AM
Maybe for Creeper World 3, 1 of the 'upgrade' options will be upgrade ship ordinance ;)
Don't count on it. :P it takes away from gameplay, since one of your first challenges is figuring of the right moment to build weapons.
Title: Re: something I don't get
Post by: Ranakastrasz on January 01, 2012, 03:23:08 PM
Quote from: Jarin on December 28, 2011, 01:38:02 PM
I just want to know why they can't cram a single solitary blaster turret on such an important ship, when those superbunkers can mount blasters and missiles.

I gave a reason in my post (which I just made up) that using a one-sided/large rift, fractal beam generators happen to explode.
Title: Re: something I don't get
Post by: readerboy7 on April 09, 2012, 01:19:30 AM
rifting out is dangerous if there is creeper near because creeper generates a geo-magnetic storm cloud frequency caused by the pseudonacrobots that make up the creeper that can cause the ship and the rest of the solar system to turn into creeper unless there is a highly powerful neofraternateral device built into the ship like there was in odin ship. unfortunately, those were mistakenly transported into thors hammer, along with the blueprints.