I'm having trouble building up a sufficient defense for Conquest/Frigg/#3. I've done all the other maps for Frigg, but the Creeper just comes too fast. Anyone have any tips?
Right now, I'm moving the city to the next level up, left of the starting position, then building in series (as in, one at a time) collectors, then blasters. I tried a drone defense, but the recharge is too slow.
what i do is (after moving the city west so it is on higher ground) pretty much build a lazer far away from the creeper enough so that it is not engulfed while it is being build and yet you can get a mortar shooting on the north pool. after that i move the lazer forward for more room, put collectors on the south ridge higher then your city, get a mortar shooting on the west pool, and just keep pushing the creeper back with common anti creeper tactics like cutting off the south pool from creeper so it dries out
Ah, I think that's got it, thanks.
you're still having problems let me know i'll take screenies for you with my strategy
Hello,
Got a little question for you all. Im stuck in Conquest Mode at Frigg planet 3. I cant seem to get enough energy up to support either a mortar or a blaster, let alone both. Any tips for me?
thanks,
Jiinia
I love this map.... :)
It makes you really work for it.
The first thing I do is move the city just to the left up on a little higher ground. Then I build out energy behind me and to the front. The key is to not panic... you don't have all day to goof around, but you have a minute and a half to build collectors. At the last minute I build a blaster and move it north to defend against the Creeper that is coming down on my plain. Its job is to just hold the line... not advance it. If it has to fallback a little bit, that is ok.
While all of this is going on the great valley to the east will be filling in. By around 2:10 or so, it will start to flood onto your plain if you have not done anything about it (and you shouldn't have done anything about it yet...). You need one mortar to deal with this, so you have to start building it so it is done by around 2:00 into the game. I usually just barely get it built. Sometimes my plain starts to flood and I loose a collector or two. But as soon as the mortar gets built its job is to bomb the valley. Just a few rounds, then deactivate it. You will have knocked the Creeper back and that is all you need at this point. Save your energy to rebuild any lost collectors and to get a second Blaster online. You will need two blasters to hold the line and the one mortar to keep the valleys lowered.
Now you can sit this way almost indefinitely. You have to shuffle your mortar around to shell the valleys and lakes, but you are in a sustainable situation. You should occupy at least half of the plain that you are own. I usually build out a few reactors and an energy store before I start to push north. My goal is to push north and cap the two emitters that have been causing me the most trouble (the two left most ones). One they are capped, the center emitter is easy pickings.
Then is is pay-back-time!
I should also add that there may be other strategies that work here. Some others may be good enough to post a few screenshots of their strategy.
i'd say capping the emitters takes extra time that's not necessary, i completely agree with your opening but personally i built a drone and bombed the pool where the left most emitter is, my goal was to force the creeper the abandon the pool which is below the first in the left center of the map, after that those two blasters stayed in place keeping the creeper back while my drone started doing damage to the creeper which the mortar hasnt been able to reach on the right, or you could send the mortar on bombing runs but i just found the drone to be more all round useful. the two center totems can be reached from your plain while the one on the right needs you to advance another 2 new blasters over towards that totem with drone support, and you can move the mortar once there's better targets elsewhere, like moving it to the high plain to the east to keep the pool with the emitter in it clear. from there you more or less have the totem already, the problem with me is the spore waves, sometimes i forget about them and take the first hit which pushes me back a minute or two
Thank you very much, I shall go and try it right now.
Is there a video guide to this? I've beaten it already, but some people seem to be having trouble with this map.
Someone should post one :D
_k
i dont know about video guide if no one comes up with one i could post a few pics which could help hopefully
i dont think a video guide is really necessary. Key is to move the city uphill and use drones instead of mortars in the beginning of the game.
well i used one mortar in the top right of that area and then a drone to bomb what ever looked dangerous, as well as to assist when i pushed my blasters to the east
true, when you want to attack you're gonna need the mortars. But at the start when you are still defending mortars are just powermonsters.
Hi! I would appreciate a screenie showing your tactic.
Frigg 3 has been a failure for long enough now...
Hi there !
I've been stuck for a while on this level, and thanks to djcian, I managed to found a good spot for Odin City (even if a bit hazardous at the beginning), and if you focus on one or two Blasters, then on your network, you'll gain enough power to contain the creeper.
Here's some screenies :
(http://img23.imageshack.us/img23/6205/63156313.th.jpg) (http://img23.imageshack.us/i/63156313.jpg/)
(http://img121.imageshack.us/img121/8159/11265920.th.jpg) (http://img121.imageshack.us/i/11265920.jpg/)
(http://img138.imageshack.us/img138/8613/97877903.th.jpg) (http://img138.imageshack.us/i/97877903.jpg/)
I'm actually paused at the third screenshot, so I'm not saying it's a winning scheme, but the situation is stable, so I'm not worried about it :)
you actually only need the mortar just above odin city, you dont need the other two to keep the creeper from overflowing, just make sure the two SAMs are well placed
I can't seem to get above a score of 7756 on Frigg #4. I always run up the left side then cross over to the right. Anyone have a faster strategy?
7:16 ; 8919 points
http://alwego.elock.com.pl/cw/conquest/Frigg4.avi
Have you tried moving the city at the start?
Quote from: betadata on January 02, 2010, 05:36:18 PM
Have you tried moving the city at the start?
ya move the city to the top right hand position. you should be able to defend it there.
Yeah I've moved the city to the right side of the peninsula, if that is what you are referring to, but still can't beat this one quickly. Or do you mean the upper right of the map.
Alwego, can't get your avi to play correctly. Just get a blank screen. Can you describe your strategy. That's a great score.
Quote from: JOstrach on January 02, 2010, 09:33:49 PM
Yeah I've moved the city to the right side of the peninsula, if that is what you are referring to, but still can't beat this one quickly. Or do you mean the upper right of the map.
Alwego, can't get your avi to play correctly. Just get a blank screen. Can you describe your strategy. That's a great score.
Looks a little messy am sure your can refine it but this is an idea.
(http://img218.imageshack.us/img218/5988/ideal.png)
I attempted again to find a good score and this is the idea I used.
(http://img341.imageshack.us/img341/9410/frigg4.jpg)
i pretty much did what young did the first time but with less mortars
conquest 3 level 2 has a funny mistake. if you place your city in the middle of higher ground close to the creepers you can connect all totems without attacking the creepers. ;D ;D :P
yeah you gotta be quick, but there are a few maps where you can claim a quick victory by moving the city
Some of the conquest missions are supposed to have quick solutions (if you are smart and thinking about the game). I didn't want all 25 conquest missions to be long, drawn out slogs that took 30 minutes each.
I know its not the best way for "high score junkies" but I sometimes prefer the slog approach.
I've tried it every way I can't win. I almost had it at some point until the air attack hit me (though I had three anti-air thingy opened in the small space I had managed to save.
I've also tried moving the base.
How do one win that one?
Please somebody help me, I'm getting VERY frustrated!!!
http://knucklecracker.com/forums/index.php?topic=90.0
Just keep trying, none of the maps in CW are hard.
_k
Some (many?) do feel hard the first 2, 5, 15 times one plays them. Then, when one grogs the exact method and one's skills are sharpened on Fenris 4 or other evil maps out there, one find the built-in maps all relatively simple and one wonders why one stuggled so much in the beginning.
I still remember how frustrated I was when I failed many, many times against Gump.
Frigg 3 is a significant jump in difficulty from the previous conquest missions. It gets up in your grill earlier than you expect, and by the time you've managed that you start having to defend yourself on multiple fronts. It's easy to miss something an approaching threat and not respond to it until it's too late.
Agreed with Karsten, though; once you've been through everything, Frigg 3 doesn't look too bad in retrospect.
The link to the other thread has some good advice.
It's also quite possible to beat it without moving the city. Here is a screen from a game at (what should be) stalemate: http://i376.photobucket.com/albums/oo205/kwinse/4.jpg (http://i376.photobucket.com/albums/oo205/kwinse/4.jpg)
This is just after the first wave of spores; I turned the mortar on the left off to make sure I had energy for that wave. The blaster on the right is positioned so it won't fire down into the pool, only at the ledge that my city's on (better safe than sorry). The mortar on the right can target both the bowl above it and the pool below.
i also have trouble with frigg3, and 4. but i take me a week to complete tucanana and i still have so, keep trying.
this is how i ended frig 3
(http://www.ifness.com/jem2/amor/3.jpg)
its much easier if you start the level off by moving odin city to where you currently have your drone hangars
oh, but this is my first time so i didn't if that part will be flood.
i still can't beat this...even after reading this thread...
Quote from: blueburby1 on April 05, 2010, 01:27:22 PM
i still can't beat this...even after reading this thread...
The thing to remember (the golden rule of CW?) is minimalism. Don't overbuild at the beginning. Blasters can neutralize a spore, and even if the spores hit, they are not too deadly and evaporate fast. Don't aim blasters into a pool and don't aim mortars at thin creeper. I aim to start this map with a blaster, then another, then two SAMS, then a mortar to fire into the large pool top right, from that peninsula, and perhaps another blaster onto the ledge near Odin City. Then concentrate on energy, build reactors - slowly to build up reserves.
My elapsed game time on this is about 26 minutes.
If I remember and have time later this afternoon, I'll do you a video.