Knuckle Cracker

Creeper World => Custom Map Discussion => Topic started by: fireskull98 on March 13, 2010, 02:08:15 PM

Title: Reinforcements
Post by: fireskull98 on March 13, 2010, 02:08:15 PM
 I made a new map, and i had this emitter in the corner that had an intensity of 100. but the interval was 90 seconds, so that way every once and a while a big burst of creeper was created. and i had two other emitters that had an intensity of 0.1 and 1. the intervals are 0.1 and 1. so those two were backing up the big one.

(http://i401.photobucket.com/albums/pp93/fireskull98/Wave.jpg)

well, then i saved that map and i played with the map editor a bit, and tried to see if the spores would COME from the side Odin city was on, and end where the creeper was. so if the player failed to destroy the spores, the creeper would receive a few layers of of reinforcements. well, all it did was come from odin cities side and ended on Odin cities side... well, i was thinking if the next version could offer an option of "backup" or something like that, and then select were it lands. or, make the spore an item in the objects menu and place it. then choose what time it appears and and where it comes from and all that. the reason i can't just use emitters is because the player couldn't destroy it before the backup came.

                                                so, what do ya think?
Title: Re: Reinforcements
Post by: Twi on March 13, 2010, 02:11:41 PM
This should probably go in Suggestions.

Also, pic has TERRIBLE resolution.
What you want, however, seems to be a good idea.
Title: Re: Reinforcements
Post by: fireskull98 on March 13, 2010, 02:13:28 PM
Quote from: Twi on March 13, 2010, 02:11:41 PM
This should probably go in Suggestions.

well, it is about a custom map, and a suggestion... maybe ill go post it in suggestions as well.
Title: Re: Reinforcements
Post by: Twi on March 13, 2010, 02:15:06 PM
Nah, let the mods move it.
Title: Re: Reinforcements
Post by: fireskull98 on March 13, 2010, 02:16:02 PM
Quote from: Twi on March 13, 2010, 02:15:06 PM
Nah, let the mods move it.
...  :o i just added one to suggestions... maybe ill just delete this one
Title: Re: Reinforcements
Post by: Karsten75 on March 13, 2010, 02:51:51 PM
Here's an interesting hint for you. Since you are newish.

If you have an emitter with intensity of .1 in front of an emitter with intensity 100, the .1 emitter will swallow the 100 emitter's creep.

Test it out.  The number is the max height the creep can reach in the vicinity of that emitter.
Title: Re: Reinforcements
Post by: fireskull98 on March 13, 2010, 02:56:00 PM
Quote from: Karsten75 on March 13, 2010, 02:51:51 PM
Here's an interesting hint for you. Since you are newish.

If you have an emitter with intensity of .1 in front of an emitter with intensity 100, the .1 emitter will swallow the 100 emitter's creep.

Test it out.  The number is the max height the creep can reach in the vicinity of that emitter.
i have tried that map, and beat it. i didn't notice that, and i don't think that is what happened. all the .1 emitter does is create a thin line of creeper so it fills up the retreating creeper from the big one.
Title: Re: Reinforcements
Post by: Karsten75 on March 13, 2010, 02:57:54 PM
OK, believe what you wish. I don't know why I bother.

PS. Yea, I too beat it in pre-approval testing.
Title: Re: Reinforcements
Post by: mpl on March 13, 2010, 04:18:55 PM
Single emitter swallows creeper from very small area. It's not very easy to notice this effect if you don't know it.

But this gave me an idea. I just tried a solid wall made of 0 intensity 0.1 interval emitters. It swallows creeper and doesn't let any creeper pass through. It's possible to use few 0.3 interval 0 intensity emitters in the wall to make leaking points. This could be useful in some strange map design.