Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 22, 2011, 10:37:18 AM

Title: Custom Map #474: MD1 - Wallpusher
Post by: AutoPost on November 22, 2011, 10:37:18 AM
This topic is for discussion of map #474: MD1 - Wallpusher (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=474)
(http://knucklecracker.com/creeperworld2/thumb.php?id=474) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=474)

Author: MuadDib (http://knucklecracker.com/creeperworld2/viewmaps.php?author=MuadDib)

Desc:
A short map without hope of destroying creeper
Title: Re: Custom Map #474: MD1 - Wallpusher
Post by: Grauniad on November 22, 2011, 10:43:53 AM
I should point out that the sub-minute times have mostly been achieved by members of the beta community using a feature that is not yet available in a general release of the game.

In a soon-to-be-released update, weapons can be disconnected, which means they will continue to fire, but they will receive no new ammo packets from the LS.
Title: Re: Custom Map #474: MD1 - Wallpusher
Post by: fitz on November 22, 2011, 12:16:22 PM
... but not all  ;)
Title: Re: Custom Map #474: MD1 - Wallpusher
Post by: DDarkJared on November 22, 2011, 01:46:32 PM
How the *^*&^ do u do this?  I have tried like 10+ times with different approaches and nothing works.
Title: Re: Custom Map #474: MD1 - Wallpusher
Post by: fitz on November 22, 2011, 01:54:26 PM
Move.
Title: Re: Custom Map #474: MD1 - Wallpusher
Post by: Grauniad on November 22, 2011, 03:18:48 PM
Use a process of reasoning and elimination. :)

You obviously can't fight the creeper, since you can't destroy the emitters. You have an objective to reach the buried capsules.

The capsules are above you. The creeper falls down. You have 100 energy to start with.

What can you possibly do?
Title: Re: Custom Map #474: MD1 - Wallpusher
Post by: Katra on November 22, 2011, 09:51:18 PM
Quote from: Grauniad on November 22, 2011, 10:43:53 AM
I should point out that the sub-minute times have mostly been achieved by members of the beta community using a feature that is not yet available in a general release of the game.

In a soon-to-be-released update, weapons can be disconnected, which means they will continue to fire, but they will receive no new ammo packets from the LS.

Packet controls will help on a lot of maps.

And under a minute IS possible without it on this map.  ;)
Title: Re: Custom Map #474: MD1 - Wallpusher
Post by: MuadDib on November 23, 2011, 03:55:56 AM
There IS indeed a rush method to win that i didnt plan. But you can also win by digging in :)
Title: Re: Custom Map #474: MD1 - Wallpusher
Post by: Grauniad on November 23, 2011, 09:47:06 AM
Quote from: MuadDib on November 23, 2011, 03:55:56 AM
There IS indeed a rush method to win that i didnt plan. But you can also win by digging in :)

That's interesting, I have no idea how you'd survive if you were to dig in - I failed a few times trying.  BTW, if you put nullifiers back in the map and make it a domination mission, it's pretty fun to play as well... (hint)