Here are some creep types i'm going to toss around
Bouncy creep: Its a creep that comes from a special emmmiter that can jump on to a ledge above in, lets say one level. When its in the air, it can be destroyed by sams and when near the ground it only can be hit by blasters and will make it hard to chase down
armored creep: nothing new, its just tougher
Blasting creep: it can shoot, lets say micro spores at bilding on the same level
thats what i got, comments?
Bouncing: Funny, but weird. Interesting idea, though.
Armored: Problem there is that Creeper doesn't have "health".
Launcher/Whatever: Spore Cannons(you can figure it out) have been discussed. Still, sounds fun.
Armored creeper would be like 'more creeper', so just an emitter with higher intensity.
Blasting creeper would be like a 'spore emitter', which has been suggested before (as Twi said).
Bouncing creeper wouldn't be modelled as heat (as it is now). How should it be mixed with normal creeper on the same map?
The topic's entitled "Spore Cannons" , and it's on page 2. I'd link, but I can't on the Wii.
Also, what Kees said about bouncing Creeper.
Quote from: Twi on March 11, 2010, 08:49:46 PM
Armored: Problem there is that Creeper doesn't have "health".
the creeper does not need to have health you could just set the weapons to do less damage when attacking that kind of creeper. Right?
That's saying that it has health.
Pound-for-pound, the portion of Creeper attacked is always eliminated instantly.
One COULD, however, lower the blast radius...
what i ment was that, example 3 blasts eliminates the same amount of armoured creep that 1 does for normal creep
that was what i was saying. i thought that, blasters doing less damage = blasters not destroying as many cells of creeper, went without saying.
exactly