Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 12, 2011, 11:01:02 AM

Title: Custom Map #444: Plexus
Post by: AutoPost on November 12, 2011, 11:01:02 AM
This topic is for discussion of map #444: Plexus (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=444)
(http://knucklecracker.com/creeperworld2/thumb.php?id=444) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=444)

Author: MonkeyMagic (http://knucklecracker.com/creeperworld2/viewmaps.php?author=MonkeyMagic)

Desc:
Be quick at the start to stave off the creepers. Massive amount of Drones arrive thereafter so be prepared. End game will test even the best players. Enjoy! MM
Title: Re: Custom Map #444: Plexus
Post by: Grauniad on November 12, 2011, 01:04:50 PM
"Massive" is probably an understatement.
Title: Re: Custom Map #444: Plexus
Post by: dcasso on November 12, 2011, 01:54:45 PM
At little tedious in the end, but hard all the way through.

So you seem to have succeded :) Might get at little laggy if you don't have a fast enougth computer. So you might change som of the emitters to fewer but stronger, and the extremely massive amount of drones to half the amount but double the strength :)
Title: Re: Custom Map #444: Plexus
Post by: tijno77 on November 12, 2011, 03:11:13 PM
uuuh.... lag?? wtf... ur computer from the year 1995?? :)

great map!! chalenging :) just over 50 min, bad start :) I didnt expected drones.. lol. :)
Title: Re: Custom Map #444: Plexus
Post by: fitz on November 12, 2011, 03:34:15 PM
If you are going to use the AC, I recommend some good shades  :o

Title: Re: Custom Map #444: Plexus
Post by: dcasso on November 12, 2011, 03:42:40 PM
tijno77: no lag :) and probably the wrong word I used. But I like to be able to just distinguish the drones a little :) and that is entirely impossible on this map :)
Title: Re: Custom Map #444: Plexus
Post by: eudrick on November 13, 2011, 03:23:33 AM
Now, THAT was a slog.  I loved it.
Title: Re: Custom Map #444: Plexus
Post by: UmberGryphon on November 13, 2011, 04:20:59 AM
OK, this map has plenty of people giving it a "thumbs down", but no criticism in the forums.  The bottom right corner, with its six emitters and two express drone delivery systems, is not any fun at all IMO.  I decided it wasn't worth it to finish the map, and walked away.  Hence my "thumbs down".
Title: Re: Custom Map #444: Plexus
Post by: NickHounsome on November 13, 2011, 05:35:20 AM
The drone emitters can be beaten quite quickly once you get the right tactics.
It's worth persisting with.
A great map
Title: Re: Custom Map #444: Plexus
Post by: UmberGryphon on November 13, 2011, 04:16:07 PM
Quote from: NickHounsome on November 13, 2011, 05:35:20 AM
The drone emitters can be beaten quite quickly once you get the right tactics.

OK, then enlighten me.  What are the "right tactics"?
Title: Re: Custom Map #444: Plexus
Post by: Katra on November 16, 2011, 01:14:59 AM
Had to pause/save in the middle due to time. I'm starting to feel like a salmon swimming upstream.
Title: Re: Custom Map #444: Plexus
Post by: DarthVader12 on November 27, 2011, 06:58:40 PM
I am almost done with this level. What a Slog!

But I am unable to get past this part.

(http://i.imgur.com/JaNkM.png) (http://imgur.com/JaNkM)
Title: Re: Custom Map #444: Plexus
Post by: Grauniad on November 27, 2011, 07:35:06 PM
Ore can direct, or influence, the path of drones.
Title: Re: Custom Map #444: Plexus
Post by: Katra on November 27, 2011, 09:44:54 PM
Max range and fire rate are a must. And a couple launchers per line of advance to help handle the creeper really help. (back around the corner as far as you can while staying in range.) I also used a repulsor or two and a maker per line.
Title: Re: Custom Map #444: Plexus
Post by: garry131 on January 24, 2012, 10:49:17 PM
This map is a challenge.

I really like it although I still have not beaten it completely.

What I like best was setting up to stave off the stream of drones, while I work in a different area.

Only to realize later that the stream overpowered my defenses, and recovered some of its ground before I could regain a handle on it!

This is fun!