This topic is for discussion of map #444: Plexus (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=444)
(http://knucklecracker.com/creeperworld2/thumb.php?id=444) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=444)
Author: MonkeyMagic (http://knucklecracker.com/creeperworld2/viewmaps.php?author=MonkeyMagic)
Desc:
Be quick at the start to stave off the creepers. Massive amount of Drones arrive thereafter so be prepared. End game will test even the best players. Enjoy! MM
"Massive" is probably an understatement.
At little tedious in the end, but hard all the way through.
So you seem to have succeded :) Might get at little laggy if you don't have a fast enougth computer. So you might change som of the emitters to fewer but stronger, and the extremely massive amount of drones to half the amount but double the strength :)
uuuh.... lag?? wtf... ur computer from the year 1995?? :)
great map!! chalenging :) just over 50 min, bad start :) I didnt expected drones.. lol. :)
If you are going to use the AC, I recommend some good shades :o
tijno77: no lag :) and probably the wrong word I used. But I like to be able to just distinguish the drones a little :) and that is entirely impossible on this map :)
Now, THAT was a slog. I loved it.
OK, this map has plenty of people giving it a "thumbs down", but no criticism in the forums. The bottom right corner, with its six emitters and two express drone delivery systems, is not any fun at all IMO. I decided it wasn't worth it to finish the map, and walked away. Hence my "thumbs down".
The drone emitters can be beaten quite quickly once you get the right tactics.
It's worth persisting with.
A great map
Quote from: NickHounsome on November 13, 2011, 05:35:20 AM
The drone emitters can be beaten quite quickly once you get the right tactics.
OK, then enlighten me. What are the "right tactics"?
Had to pause/save in the middle due to time. I'm starting to feel like a salmon swimming upstream.
I am almost done with this level. What a Slog!
But I am unable to get past this part.
(http://i.imgur.com/JaNkM.png) (http://imgur.com/JaNkM)
Ore can direct, or influence, the path of drones.
Max range and fire rate are a must. And a couple launchers per line of advance to help handle the creeper really help. (back around the corner as far as you can while staying in range.) I also used a repulsor or two and a maker per line.
This map is a challenge.
I really like it although I still have not beaten it completely.
What I like best was setting up to stave off the stream of drones, while I work in a different area.
Only to realize later that the stream overpowered my defenses, and recovered some of its ground before I could regain a handle on it!
This is fun!