This topic is for discussion of map #439: Collapsar (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=439)
(http://knucklecracker.com/creeperworld2/thumb.php?id=439) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=439)
Author: Eudrick (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Eudrick)
Desc:
DSOP 4 has found a modified star that Thrade has no knowlege of.
Man, I thought my time was good. :(
As for the creeper - what's up with all the weird colors? It is hard to figure out what is good and what is bad when the densities vary so much. OK, so the display is nice, but I prefer playability over eye-candy.
Anyway, this is one of those maps that have the replayability factor - something a great number of maps lack.
Yeah, I went a little overboard with the colors. ::) It IS a nice display though, ain't it? ;D. Enabling mist effects might help here. ;)
I don't understand the sub-2:00 times.
Is that even mathematically possible?
Fun game to play and obviously I need to figure out a much better technique.
Thanks for another good one.
dbit
Quote from: DethbyIT on November 20, 2011, 12:06:45 PM
I don't understand the sub-2:00 times.
Is that even mathematically possible?
Fun game to play and obviously I need to figure out a much better technique.
Thanks for another good one.
dbit
If you use shields well you pretty much won't need to deal with any creeper, and you can fly the LS straight up at the beginning. It's probably worth building a beacon and a lot of reactors right at the beginning also (the beacon will stay powered long enough until the map finishes I believe)
K-
Thanks for the suggestion - I'll give it a try!