Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 08, 2011, 08:01:02 PM

Title: Custom Map #431: regulus
Post by: AutoPost on November 08, 2011, 08:01:02 PM
This topic is for discussion of map #431: regulus (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=431)
(http://knucklecracker.com/creeperworld2/thumb.php?id=431) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=431)

Author: OODIE (http://knucklecracker.com/creeperworld2/viewmaps.php?author=OODIE)

Desc:
your on the planet regulus where everything is regular.nothing crazy or new on this map but on my next maps and the following ones!!!
Title: Re: Custom Map #431: regulus
Post by: Katra on November 09, 2011, 12:42:11 AM
Pretty good map.  I thought the experimentals were a good fit on this. A bit more build space would have been nice, though. (Simplest way: make it build all directions.) Those really tough emitters on the bottom made it a bit of a slog at the end though.
Title: Re: Custom Map #431: regulus
Post by: SmileyCoder on November 09, 2011, 03:48:38 AM
I think this map was great. Too many maps give way to much build space, making it easy, but boring. Having to place 500 reactors to power your army just isn't fun. I find this much better where the map is proberly balanced as to the amount of build space available!

Well done.
Title: Re: Custom Map #431: regulus
Post by: Karsten75 on November 09, 2011, 09:14:09 AM
The map was fine, even fun to play, but those health 40/10 emitters - especially the last two, were simply unnecessary and a waste of time. After I've proven that I am in control enough to set off two or more nullifiers, what are proven by the other 38, except that I have time to waste?
Title: Re: Custom Map #431: regulus
Post by: MisterX on November 09, 2011, 11:03:48 AM
Yup i agreee with the others, good map, but no need for the 2 end emitters to be so strong, It didn't add anything.