Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 06, 2011, 09:01:02 AM

Title: Custom Map #422: Projectile William
Post by: AutoPost on November 06, 2011, 09:01:02 AM
This topic is for discussion of map #422: Projectile William (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=422)
(http://knucklecracker.com/creeperworld2/thumb.php?id=422) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=422)

Author: yui56 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=yui56)

Desc:
All characters appearing in this work are fictitious. Any resemblance to other persons, real or fictional, is purely coincidental.
Title: Re: Custom Map #422: Projectile William
Post by: shoeface on November 06, 2011, 10:32:13 AM
Very good map, except for the solid block with creepers underneath it, i really hate those
Title: Re: Custom Map #422: Projectile William
Post by: Grauniad on November 06, 2011, 05:01:31 PM
I don't believe there is any entombed creeper on this map.
Title: Re: Custom Map #422: Projectile William
Post by: shoeface on November 06, 2011, 05:59:20 PM
There is underneath the solid block in the middle of the creeper mass  :-\
Title: Re: Custom Map #422: Projectile William
Post by: Grauniad on November 06, 2011, 06:30:32 PM
Indeed, I missed that. But pray tell, since that creeper is not germane to winning or losing, why would you object to its presence?
Title: Re: Custom Map #422: Projectile William
Post by: UmberGryphon on November 06, 2011, 06:33:17 PM
Quote from: AutoPost on November 06, 2011, 09:01:02 AM
All characters appearing in this work are fictitious. Any resemblance to other persons, real or fictional, is purely coincidental.

There are other levels that mention Mario by name, but if you want to claim that Bullet Bill and Projectile William are completely different, I guess that's fine....
Title: Re: Custom Map #422: Projectile William
Post by: yui56 on November 06, 2011, 06:54:00 PM
Quote from: shoeface on November 06, 2011, 05:59:20 PM
There is underneath the solid block in the middle of the creeper mass  :-\

Oops.  Didn't mean for it to be there.  That solid block was a last-minute addition and I forgot to clear the creeper from under it.

Quote from: UmberGryphon on November 06, 2011, 06:33:17 PM
There are other levels that mention Mario by name, but if you want to claim that Bullet Bill and Projectile William are completely different, I guess that's fine....

That's just my sense of humor at work  :D.  The play on the name is part of my homage.  I wasn't actually worried about any kind of copyright violations. 
Title: Re: Custom Map #422: Projectile William
Post by: davidp on November 07, 2011, 12:35:45 PM
Yikes!  I couldn't finish the map because of the creeper under the block.  :(  I don't feel like playing it again and having my launchers take it out by hitting creeper beside it and damaging the creeper under the block.  :(
Title: Re: Custom Map #422: Projectile William
Post by: Grauniad on November 07, 2011, 01:50:02 PM
Quote from: davidp on November 07, 2011, 12:35:45 PM
Yikes!  I couldn't finish the map because of the creeper under the block.  :(  I don't feel like playing it again and having my launchers take it out by hitting creeper beside it and damaging the creeper under the block.  :(

So how *did* you take out all the other creeper?
Title: Re: Custom Map #422: Projectile William
Post by: davidp on November 07, 2011, 04:13:25 PM
Quote from: Grauniad on November 07, 2011, 01:50:02 PM
Quote from: davidp on November 07, 2011, 12:35:45 PM
Yikes!  I couldn't finish the map because of the creeper under the block.  :(  I don't feel like playing it again and having my launchers take it out by hitting creeper beside it and damaging the creeper under the block.  :(

So how *did* you take out all the other creeper?

Using blasters and launchers, of course.  :P

I used launchers and blasters from the top to get to the emitters, then I drove my blasters down to finish it off.  The launchers must not have been launching close enough to the block (or long enough) to get all the creeper under it.  :(

Title: Re: Custom Map #422: Projectile William
Post by: Fisherck on November 07, 2011, 06:44:22 PM
Hmmm. A bit of a failure on the part of mapmods... (including me :)). I'll add this to my checklist...
*Look for creeper under solid blocks... ;)
Title: Re: Custom Map #422: Projectile William
Post by: Grauniad on November 07, 2011, 07:33:58 PM
Quote from: Fisherck on November 07, 2011, 06:44:22 PM
Hmmm. A bit of a failure on the part of mapmods... (including me :)). I'll add this to my checklist...
*Look for creeper under solid blocks... ;)

No need to. We (Virgil and I at least) have discussed it previously and thought we'd leave it as-is.  Another trick in the "annoying to heck" category mapmakers can deploy.  :)