Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 05, 2011, 02:01:03 PM

Title: Custom Map #418: Adrift
Post by: AutoPost on November 05, 2011, 02:01:03 PM
This topic is for discussion of map #418: Adrift (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=418)
(http://knucklecracker.com/creeperworld2/thumb.php?id=418) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=418)

Author: yui56 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=yui56)

Desc:
Shipwrecked on an isolated island, you must rescue your crew.
Title: Re: Custom Map #418: Adrift
Post by: UmberGryphon on November 05, 2011, 05:29:49 PM
Could someone tell me the basic strategy for this map?  I tried using makers to charge up, dump anti-creeper so I can get to one capsule, then retreating and recharging... but that doesn't really work for the further ones, and definitely doesn't give you a time of 14 minutes.
Title: Re: Custom Map #418: Adrift
Post by: snowmaker (JM) on November 05, 2011, 07:12:07 PM
Try moving the creeper, instead of attacking it  ;)
Title: Re: Custom Map #418: Adrift
Post by: UmberGryphon on November 05, 2011, 07:34:02 PM
Quote from: snowmaker (JM) on November 05, 2011, 07:12:07 PM
Try moving the creeper, instead of attacking it  ;)

On field-heavy maps, that usually doesn't work, in my experience.  Even on this map, there were spots where it didn't work.  How can you tell where it will work and where it won't?
Title: Re: Custom Map #418: Adrift
Post by: Katra on November 05, 2011, 07:39:48 PM
Put enough AC in play and it only takes a repulsor or three to do the job. Getting the AC into play takes a few more repulsors and a maker or two for a strategic burst.

On this map the repulsor was my prime weapon; with some assistance from makers. The one each blaster and launcher I built spent most of their time disarmed.
Title: Re: Custom Map #418: Adrift
Post by: snowmaker (JM) on November 05, 2011, 07:41:45 PM
Quote from: UmberGryphon on November 05, 2011, 07:34:02 PM
Quote from: snowmaker (JM) on November 05, 2011, 07:12:07 PM
Try moving the creeper, instead of attacking it  ;)

On field-heavy maps, that usually doesn't work, in my experience.  Even on this map, there were spots where it didn't work.  How can you tell where it will work and where it won't?


Trial and error (I don't want to take away from the fun of this map) .... you'll figure it out. Don't forget the makers don't use energy once made  ;)
Title: Re: Custom Map #418: Adrift
Post by: Kithros on November 05, 2011, 09:13:59 PM
Repulsors can be used to break through fields if the repulsor is pointing to the left or up (if there is only 1 subcell width of field) - as for  why it does this I have no clue, but it does do this. I'm sure I could improve my time a lot if I played through it again by using a few makers, with my time I actually only used repulsors/launchers/blasters - it worked well early on, though I suspect for the parts that aren't as close to the LS makers would've helped out a lot instead of needing to push the anti-creeper all the way around.
Title: Re: Custom Map #418: Adrift
Post by: burguertime on November 06, 2011, 01:16:22 PM
This map is very interesting in the fact (caveat: I did not open this one in editor to check for stacked emitters) that all the creeper emitters add up 1.600.000/s while the AC emitters produce 2.400.000/s.

So given enough time, the map would be filled with AC... only not because of the fields. So if you have any way to move your AC out of the initial containing field (your island), it is a sure win.

How to move the AC out of the "island"? It has been said in the thread already.

Thumbs up for this one, and please make moar maps.

10/10 rating