Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 03, 2011, 03:01:02 PM

Title: Custom Map #407: 6
Post by: AutoPost on November 03, 2011, 03:01:02 PM
This topic is for discussion of map #407: 6 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=407)
(http://knucklecracker.com/creeperworld2/thumb.php?id=407) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=407)

Author: null (http://knucklecracker.com/creeperworld2/viewmaps.php?author=null)

Desc:
Title: Re: Custom Map #407: 6
Post by: UmberGryphon on November 03, 2011, 05:48:25 PM
If you don't build any additional makers, then at about the 14 minute mark the anti-creeper at the bottom of the map reaches integer overflow, turns into creeper, kills your vacuum, and makes the map impossible to win until the anti-creeper emitter deals with it.  I wonder if the map maker thought about this issue.
Title: Re: Custom Map #407: 6
Post by: SmileyCoder on November 04, 2011, 04:52:08 AM
That is really a bug, not the map creators fault.

I like your maps. I find them to all have a different theme, with a fair good challenger without turning into a slugfest. Im impressed that you manage to come up with something different for each map.
Title: Re: Custom Map #407: 6
Post by: Kithros on November 04, 2011, 07:25:19 AM
The overflow issue could have easily been avoided if he had used level 3 fields instead of level 4 fields and changing the max density on the emitter - if there's an excess of anti-creeper in that chamber, then it won't really matter if it spreads out a bit instead of gathering in that subcell (since the vacuum is still picking up as much as it can either way), whereas if you actually build enough makers to use all the anti-creeper level 3 fields will still push all the anti-creeper into that subcell (to a maximum of 5M density in that subcell before spreading out).

In all honesty, I don't think the fields are necessary at all down there since I doubt anyone will actually build enough makers to use it all - and even if they did, the effect the fields would have is minimal at best.
Title: Re: Custom Map #407: 6
Post by: remann810 on November 04, 2011, 08:33:23 AM
I will make more maps but i have change author name from null to remann810 ;D
Title: Re: Custom Map #407: 6
Post by: Elwood on November 04, 2011, 08:41:44 AM
The vacuum was destroyed within 15 seconds of the start.  After defeating the maze, there was no way to target the last emitter at the bottom, as it is surrounded by infinitely dense ground.
Title: Re: Custom Map #407: 6
Post by: remann810 on November 04, 2011, 09:19:46 AM
that did not happend with me
Title: Re: Custom Map #407: 6
Post by: Kithros on November 04, 2011, 09:30:03 AM
Quote from: Elwood on November 04, 2011, 08:41:44 AM
The vacuum was destroyed within 15 seconds of the start.  After defeating the maze, there was no way to target the last emitter at the bottom, as it is surrounded by infinitely dense ground.

You need to update your game version.
Title: Re: Custom Map #407: 6
Post by: Grauniad on November 04, 2011, 09:54:05 AM
Quote from: Kithros on November 04, 2011, 09:30:03 AM
Quote from: Elwood on November 04, 2011, 08:41:44 AM
The vacuum was destroyed within 15 seconds of the start.  After defeating the maze, there was no way to target the last emitter at the bottom, as it is surrounded by infinitely dense ground.

You need to update your game version.

See that big red button on the Home panel?  Press it. :)

(http://knucklecracker.com/forums/index.php?action=dlattach;topic=8644.0;attach=6177;image)
Title: Re: Custom Map #407: 6
Post by: Elwood on November 06, 2011, 10:58:41 AM
Okay, will update.... Any idea (from the release notes of the patches), which of the features/bugs is applicable?  Or which patch is the minimum requirement for this particular map?

Again, Thanks for the solution.
Title: Re: Custom Map #407: 6
Post by: Grauniad on November 06, 2011, 04:20:03 PM
Quote from: Elwood on November 06, 2011, 10:58:41 AM
Okay, will update.... Any idea (from the release notes of the patches), which of the features/bugs is applicable?  Or which patch is the minimum requirement for this particular map?

Again, Thanks for the solution.

There is only the current version. All patches or updates are cumulative.