This topic is for discussion of map: Checkpoint 1 Part 2 (http://knucklecracker.com/creeperworld/mapcomments.php?id=4638)
(http://knucklecracker.com/creeperworld/thumb.php?id=4638) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4638)
Author: Cheesy (http://knucklecracker.com/creeperworld/viewmaps.php?author=Cheesy)
Desc:
Build up and protect the colony from powerful emitter which landed just outside the wall.
This was pretty good. Holding off the emitter enough to connect to the totem wasn't as easy as I thought - I really had to bomb the heck out of it to make the connection, which made it a bit of a challenge. Thanks :)
Chris
This map is really all about controlling the one emitter well enough to connect to the final totem. Click the button to see how:
Spoiler
I first tried putting the connecting collector on the elevated terrain, but the emitter kept swamping it. It was much easier to put the collector on the plain in front of the emitter, and protect it with blasters on the elevated terrain. Plus some drones.