Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 03, 2011, 07:01:02 AM

Title: Custom Map #406: 1
Post by: AutoPost on November 03, 2011, 07:01:02 AM
This topic is for discussion of map #406: 1 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=406)
(http://knucklecracker.com/creeperworld2/thumb.php?id=406) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=406)

Author: nik[rus] (http://knucklecracker.com/creeperworld2/viewmaps.php?author=nik%5Brus%5D)

Desc:
1
Title: Re: Custom Map #406: 1
Post by: RichieRich on November 03, 2011, 11:44:26 AM
Nice map thanks.

Liked the balance between power/cost with the 25 dig for each square.

Title: Re: Custom Map #406: 1
Post by: Gryten on November 03, 2011, 07:43:09 PM
The most fun I've had playing creeper in a long time!
Title: Re: Custom Map #406: 1
Post by: SmileyCoder on November 04, 2011, 08:05:29 AM
A very different map. I liked it alot.
Title: Re: Custom Map #406: 1
Post by: Karsten75 on November 04, 2011, 09:35:40 AM
Great map - it looks annoying at the start, but once you have played it and saw the opportunities for improvement and alternate strategies, one almost *has* to play it again. Admittedly the extremely costly terrain is a pain, but it provides a fine balance (and reward) for the cost.  :)
Title: Re: Custom Map #406: 1
Post by: michimueller on November 04, 2011, 10:02:10 AM
can someone give me a few hints, even by editing the map i dont have a clue...
Title: Re: Custom Map #406: 1
Post by: Karsten75 on November 04, 2011, 11:22:43 AM
Quote from: michimueller on November 04, 2011, 10:02:10 AM
can someone give me a few hints, even by editing the map i dont have a clue...

Hope this helps... :)

http://youtu.be/1PIWOKWKMLQ
Title: Re: Custom Map #406: 1
Post by: fitz on November 05, 2011, 05:20:31 AM
That looks quite a sophisticated solution. I simply moved the mothership to the top ASAP. It is then a relatively easy task fighting down.
Title: Re: Custom Map #406: 1
Post by: Kithros on November 05, 2011, 08:30:02 AM
I pretty much just shielded it off at the beginning then brute forced it - never dug a single cell of terrain (if I had noticed the entombed creeper I could have shaved off some time though). Built reactors everywhere I could, then just massed lots of launchers and blasters - once I could cut across the thin densities of creeper nullify the top emitter ASAP, and once it's gone just mop up everything that's leftover. The lower emitter shouldn't be nullified until you have reactors everywhere you intend to build them in my opinion, it's pretty non-threatening for a very long amount of time and it doesn't take long for launchers to clear up the creeper since the gravity is so high and you don't need any blasters to support the launchers there.
Title: Re: Custom Map #406: 1
Post by: Grauniad on November 05, 2011, 09:00:13 AM
Quote from: fitz on November 05, 2011, 05:20:31 AM
That looks quite a sophisticated solution. I simply moved the mothership to the top ASAP. It is then a relatively easy task fighting down.

Just *how* did you move the Landing Ship?  I can't see how it can pass those barriers until you've dug them open - at which time there is a boatload (pun intended :)) of creeper to contend with.
Title: Re: Custom Map #406: 1
Post by: fitz on November 05, 2011, 09:08:24 AM
Built reactors and some tech domes all across the bottom and on the first 'shelf'.
Dig the minimum required up the middle to get to the top left where there is a convenient shelter.
Dig on the left to clear a path to the top. You have to move through the creeper but it isn't dense.

The problem is that once you are at the top you have nothing. But you are completely safe, can kill off the top emitter and start working your way down.
Title: Re: Custom Map #406: 1
Post by: fitz on November 05, 2011, 09:14:00 AM
I have just rerun it. You can get clear at the top in under two minutes with all your reactors still alive at the bottom - but not for long  :o