Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 01, 2011, 07:01:02 PM

Title: Custom Map #401: Test Case Alpha
Post by: AutoPost on November 01, 2011, 07:01:02 PM
This topic is for discussion of map #401: Test Case Alpha (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=401)
(http://knucklecracker.com/creeperworld2/thumb.php?id=401) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=401)

Author: borios (http://knucklecracker.com/creeperworld2/viewmaps.php?author=borios)

Desc:
Your the subject of my tests. Perform well and you will move on. Perform poor.... well, you will die. You must reclaim the bunkers to win.
Title: Re: Custom Map #401: Test Case Alpha
Post by: Colin on November 01, 2011, 08:55:53 PM
I think that your map would be significantly
better if you had used regular (3) cost
terrain for more of the map than the (25)
cost terrain. I do not see a point to having
most of the terrain you have to dig through
cost 25 energy per block.

The high cost for digging slows down the
map for no added effect on game-play.

Aside from this, I think the map could be
very good!
Title: Re: Custom Map #401: Test Case Alpha
Post by: borios on November 17, 2011, 07:09:09 PM
the subtle test was to see how many people actually tried to defeat the creeper rather than race it to the goal.  the map is actually balanced to be won by racing to the objective and maximizing the use of your energy to beat the creeper, not to actually kill the creeper.