Knuckle Cracker

Creeper World => Suggestions => Topic started by: nic nac on March 08, 2010, 05:23:18 AM

Title: Buildings exploding
Post by: nic nac on March 08, 2010, 05:23:18 AM
Why isnt the creeper pushed back a bit when a building is build for 50...75...100% and overflown?
the more its complete, the more damage is done to the creeper.
Title: Re: Buildings exploding
Post by: Karsten75 on March 08, 2010, 09:29:34 AM
Because the building implodes? or because the creeper simply devours it like anything else it came across?
Title: Re: Buildings exploding
Post by: Sniper on March 08, 2010, 09:39:07 AM
But seventh option in upgrade "explosive buildings" might be worth discussion...
Title: Re: Buildings exploding
Post by: SPIFFEN on March 08, 2010, 09:51:33 AM
Sorry i didnt find the thread , but there was an thread about this where i suggested that building could have an mine inside .
( to make buildings hurt the Creepers when they get destroyed )
So this suggestion has been up before !

Maybe someone else can find it , the threads gets old fast =P
Title: Re: Buildings exploding
Post by: TheBuilder on March 08, 2010, 10:59:55 AM
When an unfinished structure comes in contact with creeper, the creeper drains all of its health before the building implodes.  Though ur idea could work.
Title: Re: Buildings exploding
Post by: haloguy48 on March 08, 2010, 03:38:29 PM
Quote from: TheBuilder on March 08, 2010, 10:59:55 AM
When an unfinished structure comes in contact with creeper, the creeper drains all of its health before the building implodes.  Though ur idea could work.

implodes... yeah... My luck it implodes and creates a black hole making me instantly lose the game.... But I have to agree, buildings being destroyed should deal a small amount of dmg to the creeper.