Why isnt the creeper pushed back a bit when a building is build for 50...75...100% and overflown?
the more its complete, the more damage is done to the creeper.
Because the building implodes? or because the creeper simply devours it like anything else it came across?
But seventh option in upgrade "explosive buildings" might be worth discussion...
Sorry i didnt find the thread , but there was an thread about this where i suggested that building could have an mine inside .
( to make buildings hurt the Creepers when they get destroyed )
So this suggestion has been up before !
Maybe someone else can find it , the threads gets old fast =P
When an unfinished structure comes in contact with creeper, the creeper drains all of its health before the building implodes. Though ur idea could work.
Quote from: TheBuilder on March 08, 2010, 10:59:55 AM
When an unfinished structure comes in contact with creeper, the creeper drains all of its health before the building implodes. Though ur idea could work.
implodes... yeah... My luck it implodes and creates a black hole making me instantly lose the game.... But I have to agree, buildings being destroyed should deal a small amount of dmg to the creeper.