Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 28, 2011, 08:01:02 PM

Title: Custom Map #385: struggle
Post by: AutoPost on October 28, 2011, 08:01:02 PM
This topic is for discussion of map #385: struggle (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=385)
(http://knucklecracker.com/creeperworld2/thumb.php?id=385) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=385)

Author: OODIE (http://knucklecracker.com/creeperworld2/viewmaps.php?author=OODIE)

Desc:
live for a while before you get some help!!!
Title: Re: Custom Map #385: struggle
Post by: oodie on October 28, 2011, 08:12:05 PM
i also dont know how to place creeper/anti in walls...who didnt expect that 5 minute suprise :b
Title: Re: Custom Map #385: struggle
Post by: hegemontree on October 28, 2011, 08:54:09 PM
really fun, you should remake it, with kill all emitters and creeper and get capsules:)
Title: Re: Custom Map #385: struggle
Post by: toastkid on October 29, 2011, 05:05:52 AM
I'm really "struggling" with this map.  I can't survive more than about 2.30 in.  Any tips?
Title: Re: Custom Map #385: struggle
Post by: Kithros on October 29, 2011, 09:24:45 AM
Quote from: toastkid on October 29, 2011, 05:05:52 AM
I'm really "struggling" with this map.  I can't survive more than about 2.30 in.  Any tips?

As long as you remember to use pause, there's such an absurd amount of energy  (look at the crystal energies around the map before starting) that you can easily support a ridiculous number of weapons (you can pick up the red gem below your LS before the emitters start making creeper). I'm pretty sure if one had to play it meticulously they could shield off almost all of the emitters and nullify them before they broke through the shields - but since it's an acquisition mission, you don't really need to do anything other than just dig straight to the capsules and win before 2:30 anyway (it may be advantageous to reposition some of the repulsors at the beginning). Oh yeah, and there's a 2147M density block of anti-creeper you can easily dig to.
Title: Re: Custom Map #385: struggle
Post by: Katra on October 31, 2011, 12:37:48 AM
Quote from: hegemontree on October 28, 2011, 08:54:09 PM
really fun, you should remake it, with kill all emitters and creeper and get capsules:)

You can play it as an annihilation mission as is. Just save a capsule til last.  ;D

Done for grins.  ;)
Title: Re: Custom Map #385: struggle
Post by: toastkid on November 12, 2011, 08:38:45 AM
Quote from: Kithros on October 29, 2011, 09:24:45 AM
Quote from: toastkid on October 29, 2011, 05:05:52 AM
I'm really "struggling" with this map.  I can't survive more than about 2.30 in.  Any tips?

As long as you remember to use pause, there's such an absurd amount of energy  (look at the crystal energies around the map before starting) that you can easily support a ridiculous number of weapons (you can pick up the red gem below your LS before the emitters start making creeper). I'm pretty sure if one had to play it meticulously they could shield off almost all of the emitters and nullify them before they broke through the shields - but since it's an acquisition mission, you don't really need to do anything other than just dig straight to the capsules and win before 2:30 anyway (it may be advantageous to reposition some of the repulsors at the beginning). Oh yeah, and there's a 2147M density block of anti-creeper you can easily dig to.

Finished now, thanks!  Nice original map :)
Title: Re: Custom Map #385: struggle
Post by: TheBlaster on November 12, 2011, 02:14:43 PM
Quote from: oodie on October 28, 2011, 08:12:05 PM
i also dont know how to place creeper/anti in walls...who didnt expect that 5 minute suprise :b
press render ground in the editor, put creeper under, done!