Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 26, 2011, 11:01:03 PM

Title: Custom Map #371: Dax's alternate ending w/emitter edit
Post by: AutoPost on October 26, 2011, 11:01:03 PM
This topic is for discussion of map #371: Dax's alternate ending w/emitter edit (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=371)
(http://knucklecracker.com/creeperworld2/thumb.php?id=371) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=371)

Author: garry131 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=garry131)

Desc:
This slight change should stop the premature bunker loss from ruining your attempt of solving the level. Dax must find a way to spread his resources thin enough to be everywhere he is needed at the same time, or the survivors will perish!! How would you eliminate the vast quantities of creeper?
Title: Re: Custom Map #371: Dax's alternate ending w/emitter edit
Post by: DethbyIT on October 28, 2011, 08:16:54 AM
I could use a *little* help on this one - after several unsuccessful restarts.

That Bunker just below the LS gets destroyed just after the 9:00 mark, but - it appears - as though I have to neutralize 20 Emitters to protect it.

I've been blocking the Creeper to the right and upper right of the LS, taking out the 2 Bunkers, and then attacking down the left side column.

Any hints from those who have figured this one out?
Thanks,
dbit
Title: Re: Custom Map #371: Dax's alternate ending w/emitter edit
Post by: Grauniad on October 28, 2011, 01:12:46 PM
Protect it with a Dark Beam that can pass by the emitters without having to destroy the emitters.
Title: Re: Custom Map #371: Dax's alternate ending w/emitter edit
Post by: DethbyIT on October 28, 2011, 03:06:44 PM
Quote from: Grauniad on October 28, 2011, 01:12:46 PM
Protect it with a Dark Beam that can pass by the emitters without having to destroy the emitters.
Good tip - thanks!
I'll take a run at it later.
dbit
Title: Re: Custom Map #371: Dax's alternate ending w/emitter edit
Post by: Dirtydog on November 05, 2011, 10:36:22 AM
How come i lose the bunker below the LS as soon as it opens up?  I don't even have time to build my final mirror before i lose the survivor....
Title: Re: Custom Map #371: Dax's alternate ending w/emitter edit
Post by: Kithros on November 05, 2011, 10:58:53 AM
Quote from: Dirtydog on November 05, 2011, 10:36:22 AM
How come i lose the bunker below the LS as soon as it opens up?  I don't even have time to build my final mirror before i lose the survivor....

Did you hit the bunker with the dark beam?
Title: Re: Custom Map #371: Dax's alternate ending w/emitter edit
Post by: Dirtydog on November 07, 2011, 04:56:00 PM
No i wait for the last block to be removed, and as soon as the bunker opens up i am waiting for my last mirror to finish and the survivor dies.... i only have seconds from the last block being removed and it is too late.
Title: Re: Custom Map #371: Dax's alternate ending w/emitter edit
Post by: Karsten75 on November 07, 2011, 07:44:41 PM
I played the original one (where there were more chances of a phantom hitting a bunker). You *must* shield the bunkers with a dark beam *before* you dig them out, especially the one that is in that terrain that can erode. You can't be ready with a dark beam and mirrors, you will lose it. Bunkers don't live long once creeper touch them.