Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 26, 2011, 11:01:02 AM

Title: Custom Map #366: Independence Day
Post by: AutoPost on October 26, 2011, 11:01:02 AM
This topic is for discussion of map #366: Independence Day (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=366)
(http://knucklecracker.com/creeperworld2/thumb.php?id=366) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=366)

Author: jhmc (http://knucklecracker.com/creeperworld2/viewmaps.php?author=jhmc)

Desc:
Recapturing that feeling of a sneak attack on one base and pulling back into an underground bunker to regroup and repulse the invaders.
Title: Re: Custom Map #366: Independence Day
Post by: Colin on October 26, 2011, 01:37:41 PM
Okay, this is a great map! I really like
the:
Spoiler
death trap at 10 minutes.  ;)
I had all my units right next to the Creeper
at 10 minutes, and was blasting it with a
bunch of launchers ect when it started
fighting back . . . I was surprised!  ;D
[close]
By the way, anyone who hasn't played this
map yet I suggest you use extreme caution.  ;)
Title: Re: Custom Map #366: Independence Day
Post by: jhmc on October 26, 2011, 05:09:27 PM
Thank you!

Spoiler

I hadn't intended so much to cluster around the ten minute mark; there was supposed to be a slow ramp-up, and additional surprises at 15 minutes.

When I tested, it wasn't quite what I wanted, but it was fun. I thought it best to leave it as it was.
[close]
Title: Re: Custom Map #366: Independence Day
Post by: Kithros on October 26, 2011, 05:14:03 PM
I guess I didn't get to that part - the map is quite easy if you nullify the gateways at the beginning (I had them nullified within 30 seconds), and then I boxed in the high density creeper with shields and used repulsors to push the creeper around to make the launchers do damage faster. It does take some amount of luck though for no drones to kill the nullifier while it's setting off though.
Title: Re: Custom Map #366: Independence Day
Post by: burguertime on October 26, 2011, 10:31:33 PM
i nullified only one gateway, but I really like to take my time on the maps.

really fun one.
Title: Re: Custom Map #366: Independence Day
Post by: Colin on October 26, 2011, 11:34:03 PM
Quote from: Kithros on October 26, 2011, 05:14:03 PM
I guess I didn't get to that part - the map is quite easy if you nullify the gateways at the beginning (I had them nullified within 30 seconds), and then I boxed in the high density creeper with shields and used repulsors to push the creeper around to make the launchers do damage faster. It does take some amount of luck though for no drones to kill the nullifier while it's setting off though.

Oh Kithros, can you please play 1 map
how it was intended? Just once? I mean
I'm all for fast times and such, but the
effect that it produces at 10 minutes
is really devastating. Try it out!  ;)
Title: Re: Custom Map #366: Independence Day
Post by: jhmc on October 27, 2011, 03:55:36 PM
Quote from: Kithros on October 26, 2011, 05:14:03 PM
I guess I didn't get to that part - the map is quite easy if you nullify the gateways at the beginning (I had them nullified within 30 seconds), and then I boxed in the high density creeper with shields and used repulsors to push the creeper around to make the launchers do damage faster. It does take some amount of luck though for no drones to kill the nullifier while it's setting off though.

Actually, did that myself successfully (just once) and added the moved the creeper from 5min to 1.5min figuring NOBODY would get the chance to push back at the gateways quicker than that.

I figured wrong.