Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 23, 2011, 12:48:34 AM

Title: Custom Map: Beware the spores
Post by: AutoPost on October 23, 2011, 12:48:34 AM
This topic is for discussion of map: Beware the spores (http://knucklecracker.com/creeperworld/mapcomments.php?id=4610)
(http://knucklecracker.com/creeperworld/thumb.php?id=4610) (http://knucklecracker.com/creeperworld/mapcomments.php?id=4610)

Author: 13131123 (http://knucklecracker.com/creeperworld/viewmaps.php?author=13131123)

Desc:
It would have been trivial, if not for the spores...
Title: Re: Custom Map: Beware the spores
Post by: fridge on October 24, 2011, 07:24:45 AM
don't try to beat that time, tried to get over with odin...very crazy.

Because the emitter in the left corner is hard to cover here is a tip:

*SPOILER*:

To cover the emitter you need all positions around it with blaster, also outside the "crater" but you don't need one blaster in front of the left corner totems - of course because you need a collector or relay there. In order to cover it you need to take the three blasters inside max to the left (position right-top corner und position right-bottom corner) AND the blaster max to the down (position left-top corner). Then there's no problem to cover it and the emitters won't able anymore to kill your collector at the left-bottom corner), NO DRONES NEEDED TO CONNECT ALL TOTEMS !

greets jack
Title: Re: Custom Map: Beware the spores
Post by: romulusnr on November 28, 2011, 12:19:05 AM
The spores aren't even that big a deal. The map is just tedious. And there's no point in going after the relay tech... there's no need for it. Just pack the platform with reactors and then start on a nice tight wall, and keep plenty of sams behind it. Then it's just a matter of advancing the wall....