This topic is for discussion of map #355: Atlantis (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=355)
(http://knucklecracker.com/creeperworld2/thumb.php?id=355) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=355)
Author: jhmc (http://knucklecracker.com/creeperworld2/viewmaps.php?author=jhmc)
Desc:
It might have felt a little like this.
It was a fun map! It probably would have
involved more strategy if you hadn't left C-
bombs available. I was able to kill most of
the Creeper with C-bombs. You probably
could have made the map a little smaller
too and added a few emitters at the top or
near top of the map.
Overall though, I had fun playing it! ;)
Thank you. I'm glad to hear you had fun.
I could've re-tested with the C-bombs out. I initially played with much less energy, and adding the C-bombs seemed like a good offset. Before submitting, I threw in a few thousand extra energy to make it easier, and I guess it eliminated the need for the C-bombs.
I didn't see the conversion bomb tech the first time through. :-[ Shot it out with launchers from below the shield as long as I could, then ran for the surface and cleared the rest of the creeper with launchers from above. Second try I found the conversion bombs (really well hidden in that solid rock ;)) and nuked the pool from below. Round three I hit the creeper with a wave of conversion bombs and followed them through to the surface, then cleared the rest of the creeper with bombs from above and below.
Awesome map. Difficult and oppressive.
That was a lot of fun.
Looking at some of the times scored, I think it's time to go back and try again.
Thank you for creating this.
dbit
Quote from: DethbyIT on October 24, 2011, 11:20:47 AM
That was a lot of fun.
Looking at some of the times scored, I think it's time to go back and try again.
Thank you for creating this.
dbit
Virtually unlimited energy along with experimentals is almost a surefire way to make maps end very very fast (on the best times)