This topic is for discussion of map #335: Fish in a Barrel (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=335)
(http://knucklecracker.com/creeperworld2/thumb.php?id=335) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=335)
Author: Eudrick (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Eudrick)
Desc:
Here's a silly little map testing an idea I had. You WILL see this in a future map and it WILL be much harder. BWAHAHHAHHAHHAHA!
Good Creeper Phantoms...clever
Clever. Laggy, but clever.
The idea/concept is fine. The execution however is not. The anti-creeper is so powerfull that you can open all tubes at once, and just wait. The 1-nullifier limit seems pointless.
If your looking at making a future version I would suggest:
Differentiate the strength of the hostile emitters. Balance it so that you can only "open" a few tubes at a time, and you have to fight your way through the tubes. Reduce the number of tubes. Too boring at the end.
Quote from: SmileyCoder on October 18, 2011, 05:51:51 PM
The idea/concept is fine. The execution however is not. The anti-creeper is so powerfull that you can open all tubes at once, and just wait. The 1-nullifier limit seems pointless.
If your looking at making a future version I would suggest:
Differentiate the strength of the hostile emitters. Balance it so that you can only "open" a few tubes at a time, and you have to fight your way through the tubes. Reduce the number of tubes. Too boring at the end.
Also, if you insist on using anti-creeper phantoms (quite frankly it does little different from simply having an anti-creeper emitter by the LS) - you really shouldn't make them so frequent with so many, it makes the game really laggy even on small maps for no purpose.
One thing I never found out, is whether anti creeper is divided into number of fanthoms or it is constant.
Anyways besides the lag, this is the best idea I have seen so far. Going to try your sequel now.
Fun game - even though I missed a bunch of ways to reduce the time.
FWIW - I have to play on a 26" monitor (Full Screen) to see what I'm doing and there was no lag at any time.
Very nicely put together.
Thanks,
dbit