This topic is for discussion of map #328: Burial chambers (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=328)
(http://knucklecracker.com/creeperworld2/thumb.php?id=328) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=328)
Author: aattss (http://knucklecracker.com/creeperworld2/viewmaps.php?author=aattss)
Desc:
You're just participating in an archaelogical dig, when...
You were way better off making this an obliteration and actually having the player engage against the creeper instated of the running away and letting the good emitter do all the work for you...
The good emitter wasn't that strong. I think I should have added a nexus or more emitters or something, or make the holocubes take more energy. Anyway, I plan on making the sequal harder.
There's no point to moving or fighting. Just build a few reactors and power up the capsule and holocubes.