Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 17, 2011, 12:01:03 AM

Title: Custom Map #328: Burial chambers
Post by: AutoPost on October 17, 2011, 12:01:03 AM
This topic is for discussion of map #328: Burial chambers (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=328)
(http://knucklecracker.com/creeperworld2/thumb.php?id=328) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=328)

Author: aattss (http://knucklecracker.com/creeperworld2/viewmaps.php?author=aattss)

Desc:
You're just participating in an archaelogical dig, when...
Title: Re: Custom Map #328: Burial chambers
Post by: TonyP2000 on October 17, 2011, 04:21:15 PM
You were way better off making this an obliteration and actually having the player engage against the creeper instated of the running away and letting the good emitter do all the work for you...

Title: Re: Custom Map #328: Burial chambers
Post by: aattss on October 17, 2011, 09:12:12 PM
The good emitter wasn't that strong. I think I should have added a nexus or more emitters or something, or make the holocubes take more energy. Anyway, I plan on making the sequal harder.
Title: Re: Custom Map #328: Burial chambers
Post by: Katra on October 23, 2011, 06:48:02 PM
There's no point to moving or fighting. Just build a few reactors and power up the capsule and  holocubes.