This topic is for discussion of map #304: Dungeons and Creepers (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=304)
(http://knucklecracker.com/creeperworld2/thumb.php?id=304) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=304)
Author: burguertime (http://knucklecracker.com/creeperworld2/viewmaps.php?author=burguertime)
Desc:
You are a king protecting the fountain of Golden light from the forces of darkness.
I'm always interested when people use a customizable game to create a kind of game the original programmers didn't have in mind. I wasn't sure this attempt was going to work, but I think it does. Very nice.
Priest has three modes besides idle.
When the priest is in prayer mode, he glows yellow with holy light, and absorbs holy energy from the environment (best be near the fountain of light by te city) into manna, so the other priests can use their powers.
It is very important to leave a priest in the city praying by the fountain of light, because if you dont the other priests won't have manna to use his skills.
When the priest is in meditative mode, he glows purple with the light of determination, and accumulates holy power within to release in a purging blast of purity around him later.
When the priest is in oratory mode, he does not glow, but a visible aura of holy purity emanates from him, pushing away the evil force.
Also, the warrior can be called an archer.
Dude! Awesomely creative map! A blast to play.
Well thought-out, if a bit easy.
Great map. Hope to see more.
burguertime -
That game is a hoot and a half!
Really cleverly done.
Thank you for putting it together.
dbit
That was most enjoyable. The narrative was well thought out. Thanks for not invoking evil spirits ( I hate those). Wouldn't it be nice to have all the weapons look like chess pieces ;) ? Make a bigger one, maybe with alternate routes.
Can haz custom unit graphics?
The text was an eyesore, unfortunately, probably from stuff like grammar and capitalization.
Quote from: aattss on October 16, 2011, 10:39:27 PM
The text was an eyesore, unfortunately, probably from stuff like grammar and capitalization.
I like to focus my comments on how the game plays; keeping in mind that many of our best map/game makers are not native English speakers.
In every instance I've noted, their English is far superior to my (fill in the language).
very nice map ;D
make more :)
Very creative. Agree with the comments made so far - could be a bit more difficult and a bit longer. I look forward to the second dungeon! Fields would enable some interesting monsters!