Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 10, 2011, 07:01:02 PM

Title: Custom Map #304: Dungeons and Creepers
Post by: AutoPost on October 10, 2011, 07:01:02 PM
This topic is for discussion of map #304: Dungeons and Creepers (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=304)
(http://knucklecracker.com/creeperworld2/thumb.php?id=304) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=304)

Author: burguertime (http://knucklecracker.com/creeperworld2/viewmaps.php?author=burguertime)

Desc:
You are a king protecting the fountain of Golden light from the forces of darkness.
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: UmberGryphon on October 10, 2011, 09:15:03 PM
I'm always interested when people use a customizable game to create a kind of game the original programmers didn't have in mind.  I wasn't sure this attempt was going to work, but I think it does.  Very nice.
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: burguertime on October 10, 2011, 11:28:13 PM
Priest has three modes besides idle.


When the priest is in prayer mode, he glows yellow with holy light, and absorbs holy energy from the environment (best be near the fountain of light by te city) into manna, so the other priests can use their powers.

It is very important to leave a priest in the city praying by the fountain of light, because if you dont the other priests won't have manna to use his skills.

When the priest is in meditative mode, he glows purple with the light of determination, and accumulates holy power within to release in a purging blast of purity around him later.


When the priest is in oratory mode, he does not glow, but a visible aura of holy purity emanates from him, pushing away the evil force.

Also, the warrior can be called an archer.
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: mopa42 on October 11, 2011, 12:39:11 AM
Dude! Awesomely creative map! A blast to play.

Well thought-out, if a bit easy.
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: dk9146 on October 11, 2011, 01:08:37 PM
Great map. Hope to see more.
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: DethbyIT on October 12, 2011, 09:06:55 PM
burguertime -
That game is a hoot and a half!
Really cleverly done.
Thank you for putting it together.
dbit

Title: Re: Custom Map #304: Dungeons and Creepers
Post by: eudrick on October 13, 2011, 08:24:04 PM
That was most enjoyable. The narrative was well thought out.   Thanks for not invoking evil spirits ( I hate those).  Wouldn't it be nice to have all the weapons look like chess pieces ;) ?  Make a bigger one,  maybe with alternate routes.
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: burguertime on October 13, 2011, 10:04:12 PM
Can haz custom unit graphics?
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: eudrick on October 14, 2011, 06:47:03 AM
Quote from: burguertime on October 13, 2011, 10:04:12 PM
Can haz custom unit graphics?
Maybe someday but not yet.
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: aattss on October 16, 2011, 10:39:27 PM
The text was an eyesore, unfortunately, probably from stuff like grammar and capitalization.
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: DethbyIT on October 17, 2011, 05:16:07 PM
Quote from: aattss on October 16, 2011, 10:39:27 PM
The text was an eyesore, unfortunately, probably from stuff like grammar and capitalization.

I like to focus my comments on how the game plays; keeping in mind that many of our best map/game makers are not native English speakers.

In every instance I've noted, their English is far superior to my (fill in the language).
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: remann810 on October 18, 2011, 03:33:55 PM
very nice map  ;D
make more  :)
Title: Re: Custom Map #304: Dungeons and Creepers
Post by: pocketdare on February 13, 2013, 10:25:59 PM
Very creative. Agree with the comments made so far - could be a bit more difficult and a bit longer. I look forward to the second dungeon! Fields would enable some interesting monsters!