Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 08, 2011, 09:01:01 PM

Title: Custom Map #292: The ancient series part 1: The Laboratory
Post by: AutoPost on October 08, 2011, 09:01:01 PM
This topic is for discussion of map #292: The ancient series part 1: The Laboratory (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=292)
(http://knucklecracker.com/creeperworld2/thumb.php?id=292) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=292)

Author: FreeForTaking (http://knucklecracker.com/creeperworld2/viewmaps.php?author=FreeForTaking)

Desc:
The Ancient Series Part One: The Laboratory The creeper have now been under human control for nearly 30 years, the recolonization of all the lost worlds have been successfull and the human civilization is rising to new peaks again! But at a barren research facility where the humans study the creepers and tries to create a new form of creeper reactor, something goes very wrong! Suddenly the creepers overflows the entire facility, and the only hope for the trapped humans is to build up a power grid at the surface to energize defences enough to hold the creeper back!
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: UmberGryphon on October 08, 2011, 09:43:46 PM
I don't remember seeing an explanation for why we don't have launchers in this map... and the introductory text had a lot of grammar mistakes (maybe the author's first language isn't English?)... but once I settled down to play, it was a lot of fun.  Looking forward to more.
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: FreeForTaking on October 08, 2011, 09:55:56 PM
Thx man! :)

I'm not English, so i actually now have to (even if i hate doing this) apologize for my English xD
But for the launcher, i didn't find out a good way to explain that, but i might do that later on in the series ;)

And the second part is on It's way, the map is now designed, but custom graphics and story is being worked on so I'll try to get it out ASAP!
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: Fisherck on October 08, 2011, 10:09:34 PM
Quote from: FreeForTaking on October 08, 2011, 09:55:56 PM
Thx man! :)

I'm not English, so i actually now have to (even if i hate doing this) apologize for my English xD
But for the launcher, i didn't find out a good way to explain that, but i might do that later on in the series ;)

And the second part is on It's way, the map is now designed, but custom graphics and story is being worked on so I'll try to get it out ASAP!

Your English is actually pretty good then. Your map has less mistakes than most make in the introductory text (I would know, I'm a mapmod). ;) And I am very impressed with your tiles. 8) If you don't mind sharing them, I am sure people would love to use it. You can post them on this thread...
http://knucklecracker.com/forums/index.php?topic=7771.0

Keep up the Map Making! I am looking forward to seeing more of them. :)
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: FreeForTaking on October 08, 2011, 10:32:33 PM
Quote from: Fisherck on October 08, 2011, 10:09:34 PM
Quote from: FreeForTaking on October 08, 2011, 09:55:56 PM
Thx man! :)

I'm not English, so i actually now have to (even if i hate doing this) apologize for my English xD
But for the launcher, i didn't find out a good way to explain that, but i might do that later on in the series ;)

And the second part is on It's way, the map is now designed, but custom graphics and story is being worked on so I'll try to get it out ASAP!

Your English is actually pretty good then. Your map has less mistakes than most make in the introductory text (I would know, I'm a mapmod). ;) And I am very impressed with your tiles. 8) If you don't mind sharing them, I am sure people would love to use it. You can post them on this thread...
http://knucklecracker.com/forums/index.php?topic=7771.0

Keep up the Map Making! I am looking forward to seeing more of them. :)

Thx there to! :D

For the tiles, I just have the parts that I used, but I can post those parts a little later on ;)
I'm also glad that you liked them, first time doing graphics for anything whatsoever :P

And more maps will come, at least until I run out of ideas :P
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: mopa42 on October 09, 2011, 12:39:52 AM
I haven't used that many blasters at once before!
Interesting choice of which techs are available. My first thought was ok, I'll use some repulsors to protect the bottom, maybe build a second layer of shields to buy time, then bring out the launchers ... but no repulsors, no shields, no launchers.
Overall, fun challenge of using what's given to win.
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: DethbyIT on October 09, 2011, 08:07:29 AM
Concur on the 'fun' comments - great game and thank you for putting it together.

Ignore the comments about your grammar skills and relish the fact that you made a fun game.
See you around.
dbit
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: Cavemaniac on October 09, 2011, 04:30:25 PM
Quote from: FreeForTaking on October 08, 2011, 09:55:56 PM

I'm not English, so i actually now have to (even if i hate doing this) apologize for my English


You shouldn't have to apologise. You speak English better than I speak non-English!

I love the international nature of Creeper World and enjoy the occasional inclusion of broken English (sometimes shattered and completely mangled too!) which emphasises it's broad appeal.

What I can't stand is lzy txt talk, wer ppl jus typ whatver they feelz lik, takin libertiz wit spelln, and it looks like a kitten tap-danced on their keyboard...

;)



Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: DethbyIT on October 09, 2011, 04:39:09 PM
"...and it looks like a kitten tap-danced on their keyboard..."

LOL!

Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: FreeForTaking on October 09, 2011, 07:12:56 PM
Thx everyone for your positive feedback! :D
I hope that the next map will be as fun to play, and hopefully can I submit it tomorrow!

And for my English...
I know that I'm not that good at grammar, but I'm much better at speaking ;)

And the last thing:
I'd like to have someone that tests my maps and tell me what they think, so if any of you feel interested, just send me a message! :)
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: Colin on October 09, 2011, 07:56:53 PM
Good job on this map!

I have never tried pushing the Creeper back with
ONLY blasters before, because I usually use Anti-
Creeper, repulsars and launchers to help.

I like maps that constantly endanger the LS, and
I had to re-try the map 3-4 times at the
beginning because I didn't have repulsars.  :D

I'm interested to see part 2, keep up the good
work!
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: SmileyCoder on October 10, 2011, 07:32:17 AM
At first I thought it was a trivial map, until i found that I couldn't use Anti-creeper, repulsors and so on.

To make the atmosphere more believable, you might want to explain WHY those techs are not available, if possible.

My first language is also not English, that said, if you would like someone to read through your text, your welcome to contact me.
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: Colin on October 10, 2011, 01:50:10 PM
Quote from: SmileyCoder on October 10, 2011, 07:32:17 AM
To make the atmosphere more believable, you might want to explain WHY those techs are not available, if possible.

Now, maybe he doesn't have all of the tech
because this is a laboratory, and they aren't
the military so they only have access to a
small portion of the tech?  :P

Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: FreeForTaking on October 10, 2011, 05:15:49 PM
Quote from: Colin on October 09, 2011, 07:56:53 PM
Good job on this map!

I have never tried pushing the Creeper back with
ONLY blasters before, because I usually use Anti-
Creeper, repulsars and launchers to help.

I like maps that constantly endanger the LS, and
I had to re-try the map 3-4 times at the
beginning because I didn't have repulsars.  :D

I'm interested to see part 2, keep up the good
work!

Thx man, it seems as it was a good idea to disable tech, i sure will implement it later on too! :D

Quote from: SmileyCoder on October 10, 2011, 07:32:17 AM
At first I thought it was a trivial map, until i found that I couldn't use Anti-creeper, repulsors and so on.

To make the atmosphere more believable, you might want to explain WHY those techs are not available, if possible.

My first language is also not English, that said, if you would like someone to read through your text, your welcome to contact me.

I know that i didn't tell so much about everything, but it's coming ;)

Btw, part two is on it's way up, so please check it out to and leave a comment about it (when it's done submitting ;))
Title: Re: Custom Map #292: The ancient series part 1: The Laboratory
Post by: Katra on October 12, 2011, 12:38:52 AM
I too went looking for repulsors, launchers, and shields only to find they weren't available. Managed to keep building with just a small deficit (watching my ammo bars to gauge how fast to build  ;)) until I had reactors or tech domes in all available space. Then it's a test of how good you are at directing a steady advance. (the only mass move I did was to redeploy after taking out the right bottom emitter.)