Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 08, 2011, 12:01:02 AM

Title: Custom Map #290: Infiltrate
Post by: AutoPost on October 08, 2011, 12:01:02 AM
This topic is for discussion of map #290: Infiltrate (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=290)
(http://knucklecracker.com/creeperworld2/thumb.php?id=290) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=290)

Author: Tunnen (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Tunnen)

Desc:
Infiltrate and destroy the creeper base!
Title: Re: Custom Map #290: Infiltrate
Post by: Cavemaniac on October 08, 2011, 02:09:01 AM

Dude!

Cherry map!

Fantastic design with loads of tricks and traps, great use of fields.

I had to play it several times to get my best time.

Keep it up - more maps please!

Title: Re: Custom Map #290: Infiltrate
Post by: Tunnen on October 08, 2011, 02:15:34 AM
Thanks.  It was my first map and I though a map like this might be interesting.  I'm glad you liked it.
Title: Re: Custom Map #290: Infiltrate
Post by: Grun on October 08, 2011, 06:10:38 AM
Dam this map is evil, 1 little mistake managinf resources etc and game over. Will take a few more attempts and will have it.

Very good map, ty.

Grun
Title: Re: Custom Map #290: Infiltrate
Post by: J on October 08, 2011, 06:26:39 AM
Crazy map. Great use of anti creeper emitters.
Title: Re: Custom Map #290: Infiltrate
Post by: snowmaker (JM) on October 08, 2011, 11:49:13 AM
Had to try again!!!  ;)
Title: Re: Custom Map #290: Infiltrate
Post by: Kithros on October 08, 2011, 02:43:30 PM
Fun map, not too difficult but dealing with the last room efficiently can be pretty hard (efficiently being key word), but I think I came up with a pretty good solution to that. For all the emitters up till the end I simply put a shield in front of the decayable terrain, nullified them, then destroyed the shield once the anti-creeper densities outside the shield were greater than the creeper densities.
Title: Re: Custom Map #290: Infiltrate
Post by: Tunnen on October 08, 2011, 03:17:41 PM
Wow, it's nice to see that people like this map. 

I was thinking of disabling shields to prevent that, but then if you make one mistake you could lose the whole map, where at least with shields people can try to recover from some bad timing.
Title: Re: Custom Map #290: Infiltrate
Post by: snowmaker (JM) on October 08, 2011, 05:38:57 PM
Quote from: Kithros on October 08, 2011, 02:43:30 PM
Fun map, not too difficult but dealing with the last room efficiently can be pretty hard (efficiently being key word), but I think I came up with a pretty good solution to that. For all the emitters up till the end I simply put a shield in front of the decayable terrain, nullified them, then destroyed the shield once the anti-creeper densities outside the shield were greater than the creeper densities.

I did the same thing, but I am clearly not as efficient as you, maybe one day :) Nice time!
Title: Re: Custom Map #290: Infiltrate
Post by: yum-forum on December 05, 2012, 11:51:29 AM
Quote from: Tunnen on October 08, 2011, 03:17:41 PM
Wow, it's nice to see that people like this map. 


Such a beautiful map can't be dislike! Create more maps, please!