Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 05, 2011, 02:01:02 PM

Title: Custom Map #277: Escalation
Post by: AutoPost on October 05, 2011, 02:01:02 PM
This topic is for discussion of map #277: Escalation (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=277)
(http://knucklecracker.com/creeperworld2/thumb.php?id=277) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=277)

Author: garry131 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=garry131)

Desc:
Dax arrives to find there is no one to rescue. However, there are plenty of drones to destroy. Should you break to the surface, and battle the drones and creeper head on, building strength with a short time limit? Or should you fight them safely from underground?
Title: Re: Custom Map #277: Escalation
Post by: The Gas Man !!! on October 05, 2011, 02:35:07 PM
Good Job Thanks :)
Title: Re: Custom Map #277: Escalation
Post by: Grun on October 06, 2011, 07:34:24 AM
Fun map but a little too easy imo (easy maps are good aswell)

Experimentals not needed atall. I like the idea of the the threat of the emmiters from below but they take a little too long to push up, perhaps increase the emmiter strength or put some timed fields in there. Also perhaps look at blocking the build space from the bottom slightly or blocking the paths around the outsides.

I thin with a few small changes this map could be very challanging.

Cant wait for more maps from you, keep it up.

Grun
Title: Re: Custom Map #277: Escalation
Post by: Cavemaniac on October 07, 2011, 02:48:41 PM

Nice straight forward map with some element of danger and resource management required.

Title: Re: Custom Map #277: Escalation
Post by: garry131 on October 07, 2011, 04:11:57 PM
Thanks for the comments!

When testing, I sort of realized the emitters below were not rising fast enough.

I forgot to increase it.

It shouldn't have been set up so that you could reach the soil totally unchallenged.

I was trying to set up dig points for the drone pockets, but there can be only one gateway source.
So I went with the decayable soil.

Title: Re: Custom Map #277: Escalation
Post by: Katra on October 25, 2011, 01:06:14 AM
Nice. While experimentals may not be necessary I did find conversion bombs real handy. (The pressure pod overhead; then one for each emitter.)